Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cheliax, Empire of Devils
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gfreak2x9" data-source="post: 7172565" data-attributes="member: 6707306"><p>UPDATE: We have completed the first session and it went much better than expected! I did re-read the source material and I found that there were in fact some details I had missed. I appreciate those that chose to legitimately respond with their knowledge as I had requested! I will now go over how I chose to run the session so that others may weigh in on my decisions and be able to reference this thread should they choose this campaign setting...</p><p></p><p>First and foremost I made sure to revisit the actual population of Cheliax. As it states in multiple sources Teiflings exist here but they are a minority. In short although it may called "The Empire of Devils" Cheliax is by no means populated with Teiflings in every home and Tavern as far as the eye can see! I chose to make them slightly more common in my game, simply because I thought it would be cool.</p><p></p><p>In regard to the HellKnights, it wasn't really an issue. The Party was able to learn of their existence and chose to steer clear of them as well as the Church of Asmodeus (if you can really call it a Church) as often as possible.</p><p></p><p>I also chose to remember the golden rule of D&D, what is written in the Rules/Lore is a guideline! I stayed mostly true to what was written in the PDF, I did however take some creative liberties with my own game. I chose to make the HellKnights more of a secret police that only chose to show themselves in certain circumstances. Is this accurate to the lore? Not really. Did my players like it? I've never received so many compliments on a session in my life! Everyone seemed to really enjoy it! They told me Cheliax felt very alive, and real to them. They felt the need to lay low at times, while feeling free to speak as they wished at other times. It is important to note that I used the PDF as my base and built upon it rather than outright changing all written lore.</p><p></p><p>I found that a mixture of research, prepared encounters, Improv, and some custom changes of my own made for an awesome night of gaming! I normally prefer to stick to the written Lore but I am very happy with my decisions and so are my players!</p><p></p><p>I would also like to touch base on the Player who runs the Paladin and what he thought of all this. For the sake of simplicity and his own privacy I will call him J. J had not played D&D for a few years and was having some trouble role playing. He built and good paladin, he had a goal, but he couldn't seem to bring out the character. He admitted to struggling with this and wished that he could just figure it out! All my worries and fears were totally blown out the window with him. He took this setting and ran with it! He role played more this session than any other, and today he texted me some oaths he had found online and explained how he wanted some of them to really define his character! He said that he felt the setting was in a way challenging but very fun for him and his character. Because he is doing so very well, I have a little surprise set up for him and the Party!</p><p></p><p>In conclusion I will state a few things I've learned from this. </p><p>#1 When in doubt re-read the source material.</p><p>#2 Rather than follow the Lore to a T, add your own bit of flavor for an awesome custom experience.</p><p>#3 Don't underestimate a players ability to preserve the life of their Character! They may surprise you!</p></blockquote><p></p>
[QUOTE="Gfreak2x9, post: 7172565, member: 6707306"] UPDATE: We have completed the first session and it went much better than expected! I did re-read the source material and I found that there were in fact some details I had missed. I appreciate those that chose to legitimately respond with their knowledge as I had requested! I will now go over how I chose to run the session so that others may weigh in on my decisions and be able to reference this thread should they choose this campaign setting... First and foremost I made sure to revisit the actual population of Cheliax. As it states in multiple sources Teiflings exist here but they are a minority. In short although it may called "The Empire of Devils" Cheliax is by no means populated with Teiflings in every home and Tavern as far as the eye can see! I chose to make them slightly more common in my game, simply because I thought it would be cool. In regard to the HellKnights, it wasn't really an issue. The Party was able to learn of their existence and chose to steer clear of them as well as the Church of Asmodeus (if you can really call it a Church) as often as possible. I also chose to remember the golden rule of D&D, what is written in the Rules/Lore is a guideline! I stayed mostly true to what was written in the PDF, I did however take some creative liberties with my own game. I chose to make the HellKnights more of a secret police that only chose to show themselves in certain circumstances. Is this accurate to the lore? Not really. Did my players like it? I've never received so many compliments on a session in my life! Everyone seemed to really enjoy it! They told me Cheliax felt very alive, and real to them. They felt the need to lay low at times, while feeling free to speak as they wished at other times. It is important to note that I used the PDF as my base and built upon it rather than outright changing all written lore. I found that a mixture of research, prepared encounters, Improv, and some custom changes of my own made for an awesome night of gaming! I normally prefer to stick to the written Lore but I am very happy with my decisions and so are my players! I would also like to touch base on the Player who runs the Paladin and what he thought of all this. For the sake of simplicity and his own privacy I will call him J. J had not played D&D for a few years and was having some trouble role playing. He built and good paladin, he had a goal, but he couldn't seem to bring out the character. He admitted to struggling with this and wished that he could just figure it out! All my worries and fears were totally blown out the window with him. He took this setting and ran with it! He role played more this session than any other, and today he texted me some oaths he had found online and explained how he wanted some of them to really define his character! He said that he felt the setting was in a way challenging but very fun for him and his character. Because he is doing so very well, I have a little surprise set up for him and the Party! In conclusion I will state a few things I've learned from this. #1 When in doubt re-read the source material. #2 Rather than follow the Lore to a T, add your own bit of flavor for an awesome custom experience. #3 Don't underestimate a players ability to preserve the life of their Character! They may surprise you! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cheliax, Empire of Devils
Top