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Chemistry, D&D, Potassium, Symbionts and Adventure!
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5759621" data-attributes="member: 6674868"><p>=). I appreciate what you're trying to do in recommending steering away from real world details. Unfortunately your suggestion specifically steers to far off what I'm aiming for, but I appreciate it in spirit. Ultimately this is to benefit humanoid PC's, the Goblinoid characters are only to support the discovery of the storyline and setting as "A wizard did it, and the information i obscure to us" as well as a posssible "Look, it's monsters, lets kill them before we stop to think that we might be able to reason with them and get valuable information" that I like to throw at my players to encourage deeper thinking than "Hulk Smash Everything RAAA!"</p><p> </p><p>Breaking my idea down to the most basic elements: I wanted some from of puzzle challenge for my PC's, based somewhat upon concepts they can hopefully deduce from real world knowledge, assuming their own characters have some Knowledge Dungeoneering, Geography, Arcane, Planes, Nature... whatever that might apply that they can roll in order to earn my pseudo-science-style explaination. I intend to never, ever actually refer to real world minerals, simply using the term "Potostone" that mimics properties of real world substances. Using an element that both is dangerously explosive, and is contained in the human(oid) body ties together nicely the involvement of a symbiont that is both an Aberrant-creature, and living off humanoid biology. The pieces fit for me conceptually just enough to justify using them. Seeking the knowledge and insight of my esteemed collegues here helped cement my idea.</p><p> </p><p>Also, fortunately none of my players are Chemists. It's possible all of this will go over thier heads, but that doesn't stop me from having personal standards of quality and pride. </p><p> </p><p>I continue to welcome your pennies of insight and imagination!</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5759621, member: 6674868"] =). I appreciate what you're trying to do in recommending steering away from real world details. Unfortunately your suggestion specifically steers to far off what I'm aiming for, but I appreciate it in spirit. Ultimately this is to benefit humanoid PC's, the Goblinoid characters are only to support the discovery of the storyline and setting as "A wizard did it, and the information i obscure to us" as well as a posssible "Look, it's monsters, lets kill them before we stop to think that we might be able to reason with them and get valuable information" that I like to throw at my players to encourage deeper thinking than "Hulk Smash Everything RAAA!" Breaking my idea down to the most basic elements: I wanted some from of puzzle challenge for my PC's, based somewhat upon concepts they can hopefully deduce from real world knowledge, assuming their own characters have some Knowledge Dungeoneering, Geography, Arcane, Planes, Nature... whatever that might apply that they can roll in order to earn my pseudo-science-style explaination. I intend to never, ever actually refer to real world minerals, simply using the term "Potostone" that mimics properties of real world substances. Using an element that both is dangerously explosive, and is contained in the human(oid) body ties together nicely the involvement of a symbiont that is both an Aberrant-creature, and living off humanoid biology. The pieces fit for me conceptually just enough to justify using them. Seeking the knowledge and insight of my esteemed collegues here helped cement my idea. Also, fortunately none of my players are Chemists. It's possible all of this will go over thier heads, but that doesn't stop me from having personal standards of quality and pride. I continue to welcome your pennies of insight and imagination! [/QUOTE]
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