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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Morrus" data-source="post: 6399452" data-attributes="member: 1"><p>RPG designer John Wick has written a lengthy article in which he tackles the subject of game balance and the definition of a roleplaying game. One thing's for sure - he's no fan of games with equipment lists! </p><p></p><p><a href="http://johnwickpresents.com/games/game-designs/chess-is-not-an-rpg-the-illusion-of-game-balance/" target="_blank">http://johnwickpresents.com/games/game-designs/chess-is-not-an-rpg-the-illusion-of-game-balance/</a> </p><p></p><p>I've always said that balance (or symmetry) for its own sake robs a game of flavour. Some stuff can be better than other stuff; I'm fine with that. Some choices can be better, as long as it doesn't lead to an environment in which some layers dominate a game to the exclusion of other players. </p><p></p><p>That said, I find a lot to disagree with in this article, too. In particular, he seems to be of the opinion that the only thing important in a roleplaying game is the roleplaying; I disagree. Yes, it has the word "roleplaying" in its name, and I see how that can be confusing, but that's just a label. </p><p></p><p>Roleplaying is <em>part</em> of the fun of an RPG, and different RPGs offer different flavours of fun. In common, yes, they all contain roleplaying to a greater or lesser extent. Having an intricate combat system does not make a game "not an RPG" it makes it "an RPG with an intricate combat system". </p><p></p><p>That's just my take, though. I know there are gamers of wildly varying styles and opinions on this board!</p></blockquote><p></p>
[QUOTE="Morrus, post: 6399452, member: 1"] RPG designer John Wick has written a lengthy article in which he tackles the subject of game balance and the definition of a roleplaying game. One thing's for sure - he's no fan of games with equipment lists! [url]http://johnwickpresents.com/games/game-designs/chess-is-not-an-rpg-the-illusion-of-game-balance/[/url] I've always said that balance (or symmetry) for its own sake robs a game of flavour. Some stuff can be better than other stuff; I'm fine with that. Some choices can be better, as long as it doesn't lead to an environment in which some layers dominate a game to the exclusion of other players. That said, I find a lot to disagree with in this article, too. In particular, he seems to be of the opinion that the only thing important in a roleplaying game is the roleplaying; I disagree. Yes, it has the word "roleplaying" in its name, and I see how that can be confusing, but that's just a label. Roleplaying is [i]part[/i] of the fun of an RPG, and different RPGs offer different flavours of fun. In common, yes, they all contain roleplaying to a greater or lesser extent. Having an intricate combat system does not make a game "not an RPG" it makes it "an RPG with an intricate combat system". That's just my take, though. I know there are gamers of wildly varying styles and opinions on this board! [/QUOTE]
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