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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 6399532" data-attributes="member: 11760"><p>Everyone calling John Wick "the author" suggests to me that a number of posters don't realize that he's actually an accomplished game designer, albeit definitely closer to the rules-lite, story-game end of the spectrum. (He did not design, say, GURPS or Champions.)</p><p></p><p>And maybe I misread the piece last night, but I didn't see him telling you that your games that you enjoy are bad, but just that he doesn't believe most of the crunch in game systems has a lot of benefit and challenges the reader to try it his way. Even if you have different tastes, the idea of dumping rules that don't do anything for you is pretty sound advice, with a long history in RPGs. (Weapon speed, weapon type and encumbrance rules were probably skimmed over by 95+ percent of 1E players back in the day, for instance.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 6399532, member: 11760"] Everyone calling John Wick "the author" suggests to me that a number of posters don't realize that he's actually an accomplished game designer, albeit definitely closer to the rules-lite, story-game end of the spectrum. (He did not design, say, GURPS or Champions.) And maybe I misread the piece last night, but I didn't see him telling you that your games that you enjoy are bad, but just that he doesn't believe most of the crunch in game systems has a lot of benefit and challenges the reader to try it his way. Even if you have different tastes, the idea of dumping rules that don't do anything for you is pretty sound advice, with a long history in RPGs. (Weapon speed, weapon type and encumbrance rules were probably skimmed over by 95+ percent of 1E players back in the day, for instance.) [/QUOTE]
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Chess is not an RPG: The Illusion of Game Balance
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