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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Celebrim" data-source="post: 6400911" data-attributes="member: 4937"><p>It could be a D20 game as well. You could take a feat with suitable prerequisites called, "Everything's a Weapon in my Hands", which caused you to suffer no penalties for using an improvised weapon and allowed you to attack with any improvised weapon you could lift and hold as if it was an animated object. Viola, I can kill with tea cups, pencils, step ladders, and towels and pretty much anything else you can grab in the environment while performing cool stunts like 'bind', 'constrict', 'disarm', 'sunder' and whatever else you can think of appropriate to the object. Then maybe you can take another feat called 'The Riddle of Steel' that turns any weapon you wield into a magic weapon with an enhancement bonus to hit and damage, so now you can smash a tea cup over the head of a gargoyle and kill it. And so on and so forth. </p><p></p><p>The point is that if you want a particular sort of story outcome, you provide resources for it. In general though, acquiring those resources is balanced against whatever cool things you didn't acquire and everyone gets spotlight within their particular shtick. The things you can do are awesome precisely because not just any character could do them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6400911, member: 4937"] It could be a D20 game as well. You could take a feat with suitable prerequisites called, "Everything's a Weapon in my Hands", which caused you to suffer no penalties for using an improvised weapon and allowed you to attack with any improvised weapon you could lift and hold as if it was an animated object. Viola, I can kill with tea cups, pencils, step ladders, and towels and pretty much anything else you can grab in the environment while performing cool stunts like 'bind', 'constrict', 'disarm', 'sunder' and whatever else you can think of appropriate to the object. Then maybe you can take another feat called 'The Riddle of Steel' that turns any weapon you wield into a magic weapon with an enhancement bonus to hit and damage, so now you can smash a tea cup over the head of a gargoyle and kill it. And so on and so forth. The point is that if you want a particular sort of story outcome, you provide resources for it. In general though, acquiring those resources is balanced against whatever cool things you didn't acquire and everyone gets spotlight within their particular shtick. The things you can do are awesome precisely because not just any character could do them. [/QUOTE]
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Chess is not an RPG: The Illusion of Game Balance
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