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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Umbran" data-source="post: 6401318" data-attributes="member: 177"><p>As others have noted, in being self-contradictory, he kind of suggests that he is not sure of his own position.</p><p></p><p>Some of his point, I can understand - to a significant degree, spotlight is what often matters most. However, he fails to note that, for some, the real path to spotlight is through mechanical challenge, such that balance matters a great deal to them.</p><p></p><p>All in all, his basic error is in an attempt to be proscriptive. Whatever attempt he's making to help players find fun is sullied by his attempt to draw lines between Us and Them, between Roleplayers and not-Roleplayers. In so doing, he will, of course, cut some people into the Them category, and cheese them off. He will do little to help them find fun. So, bad job, there.</p><p></p><p>You know what matters less than balance in a roleplaying game? RPG design theory. Theory is a means to a practical end. It does not have meaning except in terms of its power to bring about a practical end my players and I enjoy. Calling D&D an RPG, or not, has *NO RELEVANCE* to that end. So stop worrying about it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6401318, member: 177"] As others have noted, in being self-contradictory, he kind of suggests that he is not sure of his own position. Some of his point, I can understand - to a significant degree, spotlight is what often matters most. However, he fails to note that, for some, the real path to spotlight is through mechanical challenge, such that balance matters a great deal to them. All in all, his basic error is in an attempt to be proscriptive. Whatever attempt he's making to help players find fun is sullied by his attempt to draw lines between Us and Them, between Roleplayers and not-Roleplayers. In so doing, he will, of course, cut some people into the Them category, and cheese them off. He will do little to help them find fun. So, bad job, there. You know what matters less than balance in a roleplaying game? RPG design theory. Theory is a means to a practical end. It does not have meaning except in terms of its power to bring about a practical end my players and I enjoy. Calling D&D an RPG, or not, has *NO RELEVANCE* to that end. So stop worrying about it. [/QUOTE]
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