Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Chess is not an RPG: The Illusion of Game Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6403344" data-attributes="member: 4937"><p>I largely agree with the direction you've been taking your argument in the last few posts, but you accidentally weaken it here with a strawman response to Hussar's strawman example, because your example of a balanced mechanic isn't actually balanced either. </p><p></p><p>Balance requires both sharing and limits on the utilization of narrative resources, and your mechanic though more about sharing than Hussar's still leads to the opposite of sharing and has no limits. RPGs over the years have developed a lot of ways to balance their mechanics. None ever tried, "Any time anyone preforms some trivial out of game activity they get infinite in game resources.", because it's trivial obvious this wouldn't be balanced. A moments thought about the game you just created would cause you to realize that it would drive a game toward a situation were everyone was holding their ear and arguing about whose statements had priority. This is occurring because there is still a lack of balance. We still haven't arrived a 'fair' game, which I would argue is a pretty good synonym for what is meant by 'balance'. </p><p></p><p>A closer approximation to balanced control of the narrative might be, "During play, one player is randomly chosen to hold the golden ticket. During any one proposition, the holder of the golden ticket can declare the outcome of the fortune mechanic bypassing normal resolution rules (or set the stakes, or narrate the outcome, depending on the mechanics of the game), but if they do so, they must hand the golden ticket to the player on their left." </p><p></p><p>Similar mechanics evolve naturally in games if you watch 6 year olds play. They'll naturally develop on their own the notion of taking turns to share the narrative in the hopes that this will lead to balance. Of course, that breaks down because even though it might involve equal sharing, it imposes no limit on how the narrative may be shaped which tends to not be balanced.</p><p></p><p>Since your straw man mechanic is also imbalanced, you can't really draw any conclusions from the fact that it produces no better result than an imbalanced mechanic. Balance is still the problem with both examples.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6403344, member: 4937"] I largely agree with the direction you've been taking your argument in the last few posts, but you accidentally weaken it here with a strawman response to Hussar's strawman example, because your example of a balanced mechanic isn't actually balanced either. Balance requires both sharing and limits on the utilization of narrative resources, and your mechanic though more about sharing than Hussar's still leads to the opposite of sharing and has no limits. RPGs over the years have developed a lot of ways to balance their mechanics. None ever tried, "Any time anyone preforms some trivial out of game activity they get infinite in game resources.", because it's trivial obvious this wouldn't be balanced. A moments thought about the game you just created would cause you to realize that it would drive a game toward a situation were everyone was holding their ear and arguing about whose statements had priority. This is occurring because there is still a lack of balance. We still haven't arrived a 'fair' game, which I would argue is a pretty good synonym for what is meant by 'balance'. A closer approximation to balanced control of the narrative might be, "During play, one player is randomly chosen to hold the golden ticket. During any one proposition, the holder of the golden ticket can declare the outcome of the fortune mechanic bypassing normal resolution rules (or set the stakes, or narrate the outcome, depending on the mechanics of the game), but if they do so, they must hand the golden ticket to the player on their left." Similar mechanics evolve naturally in games if you watch 6 year olds play. They'll naturally develop on their own the notion of taking turns to share the narrative in the hopes that this will lead to balance. Of course, that breaks down because even though it might involve equal sharing, it imposes no limit on how the narrative may be shaped which tends to not be balanced. Since your straw man mechanic is also imbalanced, you can't really draw any conclusions from the fact that it produces no better result than an imbalanced mechanic. Balance is still the problem with both examples. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chess is not an RPG: The Illusion of Game Balance
Top