Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Chess is not an RPG: The Illusion of Game Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 6403488" data-attributes="member: 8835"><p>let's talk about Spotlight Balance, in which I do see reflections of Game Balance.</p><p></p><p>In an RPG with me and Bob, and we're both the same level, but different classes:</p><p></p><p>1) If Bob gets 20 minutes of solo talking time with NPCs, I want 20 minutes of the same or equivalent "fun"</p><p>2) If Bob's PC is handily killing a dragon in the big show case encounter, I don't want to be struggling to kill one of the weak minions during the same fight.</p><p>3) If my PC really isn't meant to be good at combat, after Bob gets all the glory for that combat encounter, I want the next encounter to be where my PC's specialty is important and Bob has to rely on me.</p><p>4) When it comes to splitting treasure, I want a fair share, and not to be bullied into less because Bob's PC can kill mine</p><p></p><p>Now my list may not be applicable to every player, but I bet there's a decent amount of resonance with most players.</p><p></p><p>On #1, an Extrovert is easily stealing spotlight with NPCs from an Introvert</p><p></p><p>On #2, some might claim 4E tried to truly balance actual combat output across players. I don't think that's the only valid interpretation to solve the core concern that Bob doesn't need my PC, but I need his.</p><p></p><p>On #3, I try to address the "combat's not for every PC" kind of campaign, but the reality is, a combat heavy game/campaign screws characters with different focus. It's an imbalance.</p><p></p><p>On #4, this may sound like a problem kids, have, but you know what, many of us were kids when we started and it was a real problem. And some of us may still be experiencing some party bullying because one PC really is better. Kind of a stupid design problem for an audience that was typically victims of bullying.</p><p></p><p>My guess is that the game system SHOULD try to solve these problems, and not rely on the GM to do so. Or at the least, it should not contribute to making them worse. I think these things as I describe sound like "Spotlight Balance" but they easily translate to Game Balance. It's the same thing in practical terms.</p></blockquote><p></p>
[QUOTE="Janx, post: 6403488, member: 8835"] let's talk about Spotlight Balance, in which I do see reflections of Game Balance. In an RPG with me and Bob, and we're both the same level, but different classes: 1) If Bob gets 20 minutes of solo talking time with NPCs, I want 20 minutes of the same or equivalent "fun" 2) If Bob's PC is handily killing a dragon in the big show case encounter, I don't want to be struggling to kill one of the weak minions during the same fight. 3) If my PC really isn't meant to be good at combat, after Bob gets all the glory for that combat encounter, I want the next encounter to be where my PC's specialty is important and Bob has to rely on me. 4) When it comes to splitting treasure, I want a fair share, and not to be bullied into less because Bob's PC can kill mine Now my list may not be applicable to every player, but I bet there's a decent amount of resonance with most players. On #1, an Extrovert is easily stealing spotlight with NPCs from an Introvert On #2, some might claim 4E tried to truly balance actual combat output across players. I don't think that's the only valid interpretation to solve the core concern that Bob doesn't need my PC, but I need his. On #3, I try to address the "combat's not for every PC" kind of campaign, but the reality is, a combat heavy game/campaign screws characters with different focus. It's an imbalance. On #4, this may sound like a problem kids, have, but you know what, many of us were kids when we started and it was a real problem. And some of us may still be experiencing some party bullying because one PC really is better. Kind of a stupid design problem for an audience that was typically victims of bullying. My guess is that the game system SHOULD try to solve these problems, and not rely on the GM to do so. Or at the least, it should not contribute to making them worse. I think these things as I describe sound like "Spotlight Balance" but they easily translate to Game Balance. It's the same thing in practical terms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chess is not an RPG: The Illusion of Game Balance
Top