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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Bedrockgames" data-source="post: 6404159" data-attributes="member: 85555"><p>I think he is just arguing against a reductionist view of balance. I think most of us can agree, if a game wants to appeal to a broad range of players, it obviously needs some amount of balance. While I don't think every game needs it (because there are groups out there who legitimately don't care about it or who prefer to have the GM manage it and just kind of let the designers build an interesting system without an eye toward it), most games do, because most players want it. </p><p></p><p>But even then, there is a vast spectrum of what balance means and how much you ought to have. As some have pointed out this can be about spotlight for example, but at the same time, a player like me can't stand when games artificially make sure everybody gets their 25% spotlight time. Then there are folks who simply don't want better or worse choices in character creation with a particular emphasis on combat parity. Then there are folks who simply want the game to eliminate the "win buttons". But there are also people fine with disparity provided it is a luck of the draw kind of thing. And I think within all those camps there are folks who are fine with more or less rough edges. I think that last bit is important because balance doesn't come free. With anything like that in a game there is going to be a trade off. At the extreme end of balance, everything can start to feel the same and choice starts to have less impact. I think this is particularly true with things like spells and special abilities. </p><p></p><p>I am curious where 5E comes down on balance. Clearly balance has been a huge topic of discussion since the transition from 3rd to 4th, and I would imagine they paid close attention to feedback related to balance during the public playtest. I haven't really had any time to dig deeply into 5E beyond skimming through the PHB. Does anybody have a sense of where the new edition comes down on balance. At first glance it looks like they had an eye toward it but didn't go crazy. But I realize with a game like this, it really requires some deeper reading and play to get a handle on the balance.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6404159, member: 85555"] I think he is just arguing against a reductionist view of balance. I think most of us can agree, if a game wants to appeal to a broad range of players, it obviously needs some amount of balance. While I don't think every game needs it (because there are groups out there who legitimately don't care about it or who prefer to have the GM manage it and just kind of let the designers build an interesting system without an eye toward it), most games do, because most players want it. But even then, there is a vast spectrum of what balance means and how much you ought to have. As some have pointed out this can be about spotlight for example, but at the same time, a player like me can't stand when games artificially make sure everybody gets their 25% spotlight time. Then there are folks who simply don't want better or worse choices in character creation with a particular emphasis on combat parity. Then there are folks who simply want the game to eliminate the "win buttons". But there are also people fine with disparity provided it is a luck of the draw kind of thing. And I think within all those camps there are folks who are fine with more or less rough edges. I think that last bit is important because balance doesn't come free. With anything like that in a game there is going to be a trade off. At the extreme end of balance, everything can start to feel the same and choice starts to have less impact. I think this is particularly true with things like spells and special abilities. I am curious where 5E comes down on balance. Clearly balance has been a huge topic of discussion since the transition from 3rd to 4th, and I would imagine they paid close attention to feedback related to balance during the public playtest. I haven't really had any time to dig deeply into 5E beyond skimming through the PHB. Does anybody have a sense of where the new edition comes down on balance. At first glance it looks like they had an eye toward it but didn't go crazy. But I realize with a game like this, it really requires some deeper reading and play to get a handle on the balance. [/QUOTE]
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