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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Bedrockgames" data-source="post: 6404344" data-attributes="member: 85555"><p>Yes. Because for a lot of people the issue that broken options create is that you choose them, that they become the uber move in the game that you basically have to pick to win. When it is relegated to randomness, this isn't a problem (randomness may still be a problem for people for other reasons, which is why I say in a game like D&D it isn't a good fit but this has a place in design and for certain games). </p><p></p><p></p><p></p><p>I am concerned about having fun at the table. And I am concerned that everyone has fun. So if Jane doesn't like this method, I am happy to employ another system or use an option that eliminates it from play. But if me, Jane, and Robert are playing and we all agree we like this method, it enhances play, and produces results we regard as fair....what is the issue? Why bring justice into it? I want fun and excitement at the table and I don't want "win buttons" but sometimes I want interesting and unexpected results. If Jane gets an Uber power because she rolled well, my attitude is I am happy for Jane and see it as a boon to the party. It makes the experience interesting and will often lead down unexpected roads. So I am just failing to see the issue given that I acknowledge you wouldn't implement this system unless everyone is onboard.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6404344, member: 85555"] Yes. Because for a lot of people the issue that broken options create is that you choose them, that they become the uber move in the game that you basically have to pick to win. When it is relegated to randomness, this isn't a problem (randomness may still be a problem for people for other reasons, which is why I say in a game like D&D it isn't a good fit but this has a place in design and for certain games). I am concerned about having fun at the table. And I am concerned that everyone has fun. So if Jane doesn't like this method, I am happy to employ another system or use an option that eliminates it from play. But if me, Jane, and Robert are playing and we all agree we like this method, it enhances play, and produces results we regard as fair....what is the issue? Why bring justice into it? I want fun and excitement at the table and I don't want "win buttons" but sometimes I want interesting and unexpected results. If Jane gets an Uber power because she rolled well, my attitude is I am happy for Jane and see it as a boon to the party. It makes the experience interesting and will often lead down unexpected roads. So I am just failing to see the issue given that I acknowledge you wouldn't implement this system unless everyone is onboard. [/QUOTE]
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Chess is not an RPG: The Illusion of Game Balance
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