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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Bedrockgames" data-source="post: 6404695" data-attributes="member: 85555"><p>I appreciate we have different experience here. All I can say is I honestly prefer random generation like this and I know others who do. </p><p></p><p></p><p></p><p></p><p>I don't see why this is so difficult to believe. These methods have been around for along time and there are folks who prefer games like Runequest, Traveller and versions of HARN, which employ this sort of built in randomness to keep acquisition of disparate abilities either fair or measured in some way (say against the increasing risk of bad things occurring). I don't see this as contradictory at all. I do like some disparity in play because it creates a more textured experience for me. But I want some amount of fairness there. I don't want it to be the guy who knows how to put a build together always makes the best character. By randomizing it, you always have a shot at getting these exceptional abilities. </p><p></p><p>And because you brought it up, I don't whine or complain when I get a bad result. I am obviously hoping for a better result. That is part of the excitement of it, but I know the probabilities at work. I find that fun and enjoyable. If others don't that is entirely fine. I've already said this isn't an approach suited to a game like D&D anymore given its mass appeal. I recognize this is minority viewpoint. But surely there can be a place for it in the hobby?</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6404695, member: 85555"] I appreciate we have different experience here. All I can say is I honestly prefer random generation like this and I know others who do. I don't see why this is so difficult to believe. These methods have been around for along time and there are folks who prefer games like Runequest, Traveller and versions of HARN, which employ this sort of built in randomness to keep acquisition of disparate abilities either fair or measured in some way (say against the increasing risk of bad things occurring). I don't see this as contradictory at all. I do like some disparity in play because it creates a more textured experience for me. But I want some amount of fairness there. I don't want it to be the guy who knows how to put a build together always makes the best character. By randomizing it, you always have a shot at getting these exceptional abilities. And because you brought it up, I don't whine or complain when I get a bad result. I am obviously hoping for a better result. That is part of the excitement of it, but I know the probabilities at work. I find that fun and enjoyable. If others don't that is entirely fine. I've already said this isn't an approach suited to a game like D&D anymore given its mass appeal. I recognize this is minority viewpoint. But surely there can be a place for it in the hobby? [/QUOTE]
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Chess is not an RPG: The Illusion of Game Balance
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