Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Chess is not an RPG: The Illusion of Game Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6405362" data-attributes="member: 4937"><p>Not really. You said you were fine with bad results. I just wanted to see how highly you valued bad results. Turns out you value fairness and good results more highly. You don't actually want the short end of the stick.</p><p></p><p></p><p></p><p>You keep using that word, and it doesn't mean what you think it does. Random results will produce results that are inherently unfair. Yes, there is equal possibility of good and bad outcomes, but once those outcomes are actually realized, once they cease to be mere potentialities, they will be distributed unequally. One person will have a result that is bad and another will have a result that is good, and for no good reason. They didn't deserve to have a weaker character than everyone else. Dice aren't fair. Randomness isn't fair. Randomness is capricious. It distributes outcomes unevenly. It doesn't work out in the long run. If you got a bad character this time, it doesn't mean you'll get a good one next time or the next time or the next time. When I offer you a situation where there is a strong possibility you'll be the loser at the table saddled with bad stats, you don't like it. You don't think it is fair. So why should anyone at the table settle for that outcome? </p><p></p><p>You said you were fine with bad results. But you aren't fine with bad results. You are fine with bad results until your realize they are actually going to happen.</p><p></p><p></p><p></p><p>So don't use random. Because when you accept that random is the method, you are accepting that you actually want as a possible outcome every stat being low. If you don't want that possibility, use a method the precludes it not from happening only rarely, but entirely. Of course in point of actual fact, even those that do say they like random do preclude it. The real method they use is not 'random', but 'random, and if results < expectation, proceed to complex metagame negotiations and rules evasion'</p><p></p><p>This is the fundamental reason I don't give players the option of either using 4d6 take the best 3 or point buy. Some gamblers will take the chance on that thrill of an 18, but it never ends there if they don't get it. I know that what I'm really doing is giving players the option to play with more points than they could get with point buy. They'll just keep rolling until they get what they actually want. </p><p></p><p></p><p></p><p>I don't believe you can pull anything over on me. And the answer is, "Lots of experience with players."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6405362, member: 4937"] Not really. You said you were fine with bad results. I just wanted to see how highly you valued bad results. Turns out you value fairness and good results more highly. You don't actually want the short end of the stick. You keep using that word, and it doesn't mean what you think it does. Random results will produce results that are inherently unfair. Yes, there is equal possibility of good and bad outcomes, but once those outcomes are actually realized, once they cease to be mere potentialities, they will be distributed unequally. One person will have a result that is bad and another will have a result that is good, and for no good reason. They didn't deserve to have a weaker character than everyone else. Dice aren't fair. Randomness isn't fair. Randomness is capricious. It distributes outcomes unevenly. It doesn't work out in the long run. If you got a bad character this time, it doesn't mean you'll get a good one next time or the next time or the next time. When I offer you a situation where there is a strong possibility you'll be the loser at the table saddled with bad stats, you don't like it. You don't think it is fair. So why should anyone at the table settle for that outcome? You said you were fine with bad results. But you aren't fine with bad results. You are fine with bad results until your realize they are actually going to happen. So don't use random. Because when you accept that random is the method, you are accepting that you actually want as a possible outcome every stat being low. If you don't want that possibility, use a method the precludes it not from happening only rarely, but entirely. Of course in point of actual fact, even those that do say they like random do preclude it. The real method they use is not 'random', but 'random, and if results < expectation, proceed to complex metagame negotiations and rules evasion' This is the fundamental reason I don't give players the option of either using 4d6 take the best 3 or point buy. Some gamblers will take the chance on that thrill of an 18, but it never ends there if they don't get it. I know that what I'm really doing is giving players the option to play with more points than they could get with point buy. They'll just keep rolling until they get what they actually want. I don't believe you can pull anything over on me. And the answer is, "Lots of experience with players." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chess is not an RPG: The Illusion of Game Balance
Top