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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Jhaelen" data-source="post: 6406331" data-attributes="member: 46713"><p>And since Celebrim mentioned troupe-style play:</p><p></p><p>I'm a big fan of Ars Magica - actually it's my favorite rpg. And one big reason (of many) is the troupe-style play. In our games, creating the covenant, where all player characters reside, was a group effort. We'd brainstorm about what kind of characters we wanted to populate it and then distributed them, so everyone got to create a bunch of them in addition to a player's magus. And since our typical stories rarely involved more than one or two magi, every player seemed to be interested to carefully design the companions, experts, and grogs, as well. It certainly makes sense to make sure you're going to enjoy playing any type of character if you only get to play your magus every once in a while. For our group this resulted in some of the best roleplaying I've ever experienced.</p><p>It's definitely a great thing to have such a rich cast of characters available. Normally, only the GM has the luxury to play someone else each session. In our Ars Magica campaigns we would sometimes even play different characters in one session. I suppose it's not for every player, but for our group of experienced players who have all at some point been GMs, it was awesome.</p><p></p><p>Luckily, in Ars Magica, there's no rolling dice during character creation. You can freely choose your stats and buy advantages (and disadvantages) to get better (or worse) stats. And although I'm not generally a fan of boon/penalty systems since they can always be abused by min-maxers, we've not had any problems with it in Ars Magica so far, which I attribute to the troupe play.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6406331, member: 46713"] And since Celebrim mentioned troupe-style play: I'm a big fan of Ars Magica - actually it's my favorite rpg. And one big reason (of many) is the troupe-style play. In our games, creating the covenant, where all player characters reside, was a group effort. We'd brainstorm about what kind of characters we wanted to populate it and then distributed them, so everyone got to create a bunch of them in addition to a player's magus. And since our typical stories rarely involved more than one or two magi, every player seemed to be interested to carefully design the companions, experts, and grogs, as well. It certainly makes sense to make sure you're going to enjoy playing any type of character if you only get to play your magus every once in a while. For our group this resulted in some of the best roleplaying I've ever experienced. It's definitely a great thing to have such a rich cast of characters available. Normally, only the GM has the luxury to play someone else each session. In our Ars Magica campaigns we would sometimes even play different characters in one session. I suppose it's not for every player, but for our group of experienced players who have all at some point been GMs, it was awesome. Luckily, in Ars Magica, there's no rolling dice during character creation. You can freely choose your stats and buy advantages (and disadvantages) to get better (or worse) stats. And although I'm not generally a fan of boon/penalty systems since they can always be abused by min-maxers, we've not had any problems with it in Ars Magica so far, which I attribute to the troupe play. [/QUOTE]
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