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*TTRPGs General
Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Hussar" data-source="post: 6407598" data-attributes="member: 22779"><p>But, if you reduce the probability range, aren't you, by definition, making things less random? A d6 is less random than a d100. By defining "hopeless characters" you're removing the bottom 20% or so of results while retaining the top 80%. Since the odds are pretty heavily stacked at the higher end of the scale, and because you arrange rolls to taste, you are making the results even less random as well. </p><p></p><p>So, basically, we get random characters, but, the random characters skew to the baseline presumed by the game and higher, with a pretty healthy set of rolls stacking on the high to very high end of the scale and none on the low end. If a player rolled 13, 10, 10, 10, 10, 10, would you really make him keep it? Even 13, 12,10, 10, 10, 10 would be pretty rare. That last one is a 17 point character, which is as far below the baseline as a 32 point character is above. But, the 32 point character would get played 100% of the time,</p></blockquote><p></p>
[QUOTE="Hussar, post: 6407598, member: 22779"] But, if you reduce the probability range, aren't you, by definition, making things less random? A d6 is less random than a d100. By defining "hopeless characters" you're removing the bottom 20% or so of results while retaining the top 80%. Since the odds are pretty heavily stacked at the higher end of the scale, and because you arrange rolls to taste, you are making the results even less random as well. So, basically, we get random characters, but, the random characters skew to the baseline presumed by the game and higher, with a pretty healthy set of rolls stacking on the high to very high end of the scale and none on the low end. If a player rolled 13, 10, 10, 10, 10, 10, would you really make him keep it? Even 13, 12,10, 10, 10, 10 would be pretty rare. That last one is a 17 point character, which is as far below the baseline as a 32 point character is above. But, the 32 point character would get played 100% of the time, [/QUOTE]
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Chess is not an RPG: The Illusion of Game Balance
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