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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Bedrockgames" data-source="post: 6412853" data-attributes="member: 85555"><p>I think somewhere between "an RPG has to be about collective storytelling" and "an RPG can never have storytelling" there is a mean you find at most gaming tables. Some people are indeed there purely for the story, to build a narrative. Some people are there purely to inhabit a character and explore. Some people are there to fight things and get treasure. Some people play adversarially against other players (I know groups where "winning" is basically being the top dog in the party and all the players find that competition enjoyable). I have no issue with talking about story in an RPG, but I am frustrated by arguments like Wick's that take that as a basis for absurd claims like "D&D isn't an RPG". Or arguments that use that to create some kind of onetrueway about design (i.e. RPGs are about storytelling, good storytelling in books and novels includes X, so RPGs must also include X). Yes many RPGs will have aspects of Riddick to them. But not all RPGs need to abide by the genre conventions or storytelling needs of Riddick. There is room for a lot of different approaches in the hobby.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6412853, member: 85555"] I think somewhere between "an RPG has to be about collective storytelling" and "an RPG can never have storytelling" there is a mean you find at most gaming tables. Some people are indeed there purely for the story, to build a narrative. Some people are there purely to inhabit a character and explore. Some people are there to fight things and get treasure. Some people play adversarially against other players (I know groups where "winning" is basically being the top dog in the party and all the players find that competition enjoyable). I have no issue with talking about story in an RPG, but I am frustrated by arguments like Wick's that take that as a basis for absurd claims like "D&D isn't an RPG". Or arguments that use that to create some kind of onetrueway about design (i.e. RPGs are about storytelling, good storytelling in books and novels includes X, so RPGs must also include X). Yes many RPGs will have aspects of Riddick to them. But not all RPGs need to abide by the genre conventions or storytelling needs of Riddick. There is room for a lot of different approaches in the hobby. [/QUOTE]
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Chess is not an RPG: The Illusion of Game Balance
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