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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Hussar" data-source="post: 6413344" data-attributes="member: 22779"><p>OTOH, I think that sandbox players who are adamant that story is only emergent are fooling themselves. </p><p></p><p>Note, story in no way equates to player having narrative control, at least in the way that I think you mean it - narrative style mechanics that allow players to affect the story beyond the capabilities of their character. Although, to be fair, the entire point of Sandbox play is to give players as much narrative control as possible, so long as it only is generated by the capabilities of their character. Since sandbox play should largely be player driven, it could easily be argued that the players are largely in control of the narrative.</p><p></p><p>But, "there is a dragon ravaging the village" absolutely IS a story. It's generally people who are trying to draw lines in the sand who will bring in those extra connotations. "My game isn't a story game because there's no story" is a ludicrous statement about any RPG in play. Of COURSE there is a story. You can't play an RPG without one. And, really, it's more of a short step to say your game should tell a good story.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6413344, member: 22779"] OTOH, I think that sandbox players who are adamant that story is only emergent are fooling themselves. Note, story in no way equates to player having narrative control, at least in the way that I think you mean it - narrative style mechanics that allow players to affect the story beyond the capabilities of their character. Although, to be fair, the entire point of Sandbox play is to give players as much narrative control as possible, so long as it only is generated by the capabilities of their character. Since sandbox play should largely be player driven, it could easily be argued that the players are largely in control of the narrative. But, "there is a dragon ravaging the village" absolutely IS a story. It's generally people who are trying to draw lines in the sand who will bring in those extra connotations. "My game isn't a story game because there's no story" is a ludicrous statement about any RPG in play. Of COURSE there is a story. You can't play an RPG without one. And, really, it's more of a short step to say your game should tell a good story. [/QUOTE]
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Chess is not an RPG: The Illusion of Game Balance
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