Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Chess is not an RPG: The Illusion of Game Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 6413403" data-attributes="member: 85555"><p>'</p><p></p><p>Whether one characterizes something as a story is a bit subjective. And like I said story has multiple meanings, some of which will apply to most RPGs. A man telling the President not to touch his wife at the voting booth was a story in the news but it was also a real event that happened. People went to the event were not there to experience a story they were there to participate in an actual moment in time. For sandboxes, that is more the experience they are after. And I think the goal for them is not a story, therefore story is emergent, not the purpose. I think they are coming from a reasonable position in that respect. Where I think people go wrong is trying to say story doesn't exist there or that we can;t use the word story to talk about in game events. </p><p></p><p>But where I think your post starts getting into the realm that creates problems in these discussions is you pivot on that very broad and basic meaning of "story" to then say sandbox is all about narrative control. I think that is not the case. Narrative control is about conscious manipulation of plot and events external to your character. Sandbox is about inhabiting a single character and exploring a world through that character. A character in a sandbox campaign has the same level of narrative control over its experience as I do over my experience. Your definition of narrative control then would stretch it so far that it is essentially meaningless because every game ever made has it. But we know when we talk about narrative control in games we are not referring to taking actions through your character, we are talking about things that allow you to edit the script or the "fiction", to assume powers over the setting that a sandbox game would limit to the GM. </p><p></p><p>The problem with saying "you should therefore tell a good story" is once you do that now you really are focusing story as a literary concept. It suggests that a game shouldn't just have mechanics for resolving conflict but it should propel narrative forward and that a good adventure should have themes and make use of pacing and plot devices. I don't think this is true. Sure for some people that is what they want from a game and that is what they expect from an adventure, but I really have no desire for such things. This is a taste issue. And this kind of rhetoric is exactly why people are so hostile to the word story in RPGs. If you are going to use it to just talk about the stuff that happened in game, no one will care. But if you turn on that to tell people how they should play and how their games should be designed, as if that is the only or the best way, then you will meet resistance and the term will continue to generate a negative response from some gamers.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6413403, member: 85555"] ' Whether one characterizes something as a story is a bit subjective. And like I said story has multiple meanings, some of which will apply to most RPGs. A man telling the President not to touch his wife at the voting booth was a story in the news but it was also a real event that happened. People went to the event were not there to experience a story they were there to participate in an actual moment in time. For sandboxes, that is more the experience they are after. And I think the goal for them is not a story, therefore story is emergent, not the purpose. I think they are coming from a reasonable position in that respect. Where I think people go wrong is trying to say story doesn't exist there or that we can;t use the word story to talk about in game events. But where I think your post starts getting into the realm that creates problems in these discussions is you pivot on that very broad and basic meaning of "story" to then say sandbox is all about narrative control. I think that is not the case. Narrative control is about conscious manipulation of plot and events external to your character. Sandbox is about inhabiting a single character and exploring a world through that character. A character in a sandbox campaign has the same level of narrative control over its experience as I do over my experience. Your definition of narrative control then would stretch it so far that it is essentially meaningless because every game ever made has it. But we know when we talk about narrative control in games we are not referring to taking actions through your character, we are talking about things that allow you to edit the script or the "fiction", to assume powers over the setting that a sandbox game would limit to the GM. The problem with saying "you should therefore tell a good story" is once you do that now you really are focusing story as a literary concept. It suggests that a game shouldn't just have mechanics for resolving conflict but it should propel narrative forward and that a good adventure should have themes and make use of pacing and plot devices. I don't think this is true. Sure for some people that is what they want from a game and that is what they expect from an adventure, but I really have no desire for such things. This is a taste issue. And this kind of rhetoric is exactly why people are so hostile to the word story in RPGs. If you are going to use it to just talk about the stuff that happened in game, no one will care. But if you turn on that to tell people how they should play and how their games should be designed, as if that is the only or the best way, then you will meet resistance and the term will continue to generate a negative response from some gamers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chess is not an RPG: The Illusion of Game Balance
Top