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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="billd91" data-source="post: 6415490" data-attributes="member: 3400"><p>I think people are being too quick to dismiss Tomb of Horrors and other S-series modules from the realm of PC motivations. Isn't that sort of thing up to the individual campaign to decide? Return to the Tomb of Horrors presents a fairly interesting in-campaign reason PCs might investigate and explore the tomb aside from just the desire for filthy lucre (which is a motivation for plenty of PCs - it certainly seemed to motivate the PCs in the original campaign).</p><p></p><p>I think it's true that most RPGs don't challenge just the PCs but also the players. I don't think it's very realistic to expect them not to and so I think any definition that expects the PC's motivations to be primary is probably too limiting. Playing a role isn't an on-off sort of judgment - it's a spectrum. If I play just based on the PC's mechanics, I am still playing a particular role that will be different from a role based on PCs with different mechanics - it's just not very far along the spectrum toward immersion. But I would submit it's still different from playing the role of "white chess player", "monopoly player", or "Munchkin player" in the sense that the game itself incorporates and encourages (even with just explanatory text and flavor rather than mechanics) developing and taking on the individual character's POV.</p></blockquote><p></p>
[QUOTE="billd91, post: 6415490, member: 3400"] I think people are being too quick to dismiss Tomb of Horrors and other S-series modules from the realm of PC motivations. Isn't that sort of thing up to the individual campaign to decide? Return to the Tomb of Horrors presents a fairly interesting in-campaign reason PCs might investigate and explore the tomb aside from just the desire for filthy lucre (which is a motivation for plenty of PCs - it certainly seemed to motivate the PCs in the original campaign). I think it's true that most RPGs don't challenge just the PCs but also the players. I don't think it's very realistic to expect them not to and so I think any definition that expects the PC's motivations to be primary is probably too limiting. Playing a role isn't an on-off sort of judgment - it's a spectrum. If I play just based on the PC's mechanics, I am still playing a particular role that will be different from a role based on PCs with different mechanics - it's just not very far along the spectrum toward immersion. But I would submit it's still different from playing the role of "white chess player", "monopoly player", or "Munchkin player" in the sense that the game itself incorporates and encourages (even with just explanatory text and flavor rather than mechanics) developing and taking on the individual character's POV. [/QUOTE]
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Chess is not an RPG: The Illusion of Game Balance
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