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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Ridley's Cohort" data-source="post: 6415733" data-attributes="member: 545"><p>That passage irked me as well, and I think the problem is that Wick is employing a False Choice Fallacy. We are not stuck with only the two choices of True Roleplaying or Mere Rollplaying.</p><p></p><p>It is not as if the DM is shackled into only resolving a social interaction by the standard of "if it does not charm <em>me</em>, then you are not charming". The DM is inevitably going to employ a standard that is subjective to a significant degree. Rather than feeling boxed in by this ambiguity, we can see this as an opportunity to tailor the resolution mechanics to the players at the table.</p><p></p><p>For example, the shy and poorly spoken player should be required to have his PC present his case to the king. The king is never going to go against his perceptions of his interests simply because a Face skill. But once a logical reason to interpret his own interests in a different light are presented, the player can use the dice. (If the player and PC are both naturally gifted at persuasion, I probably do not bother to roll at all.)</p><p></p><p>Yes, a tongue-tied player will have disadvantages playing certain kinds of characters. But I want to use his PC's skills as positive opportunities to stretch himself.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 6415733, member: 545"] That passage irked me as well, and I think the problem is that Wick is employing a False Choice Fallacy. We are not stuck with only the two choices of True Roleplaying or Mere Rollplaying. It is not as if the DM is shackled into only resolving a social interaction by the standard of "if it does not charm [i]me[/i], then you are not charming". The DM is inevitably going to employ a standard that is subjective to a significant degree. Rather than feeling boxed in by this ambiguity, we can see this as an opportunity to tailor the resolution mechanics to the players at the table. For example, the shy and poorly spoken player should be required to have his PC present his case to the king. The king is never going to go against his perceptions of his interests simply because a Face skill. But once a logical reason to interpret his own interests in a different light are presented, the player can use the dice. (If the player and PC are both naturally gifted at persuasion, I probably do not bother to roll at all.) Yes, a tongue-tied player will have disadvantages playing certain kinds of characters. But I want to use his PC's skills as positive opportunities to stretch himself. [/QUOTE]
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