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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Hussar" data-source="post: 6416168" data-attributes="member: 22779"><p>Evicted? Why the negative phrasing? Defining a game as a story game or an RPG is helpful. It lets us know what to expect. That's what genre definitions do. They allow for a common language in order to discuss something. Most definitions of SF would not include Star Wars. Mostly because Star Wars doesn't use most of the themes you would expect to find in an SF story. It's far closer to fantasy. Does that make Star Wars a less interesting story to say it's fantasy and not SF? No, not really? But, it's useful in categorising what to expect if you sit down to read or watch Star Wars or it's related stories. I certainly wouldn't expect an A. C. Clark style story in the Star Wars universe. Hard SF in Star Wars? Not a very good fit, IMO.</p><p></p><p>Sure, how people play games might be interesting in its own right, but, it's not terribly useful in a categorisation exercise. Lots of people open bottles with lighters. Does that mean lighters are bottle openers? No. It's an interesting point, but, when trying to define what a lighter or a bottle opener is, it's not terribly useful. Would you define the word lighter by referencing bottle opening? Would you define the word bottle opener with references to a lighter? Not likely. There's no difference here.</p><p></p><p>Once you get away from the value judgements that are not really inherent to the terms themselves, it gets a lot easier to have a discussion. "I don't like story games, so, any game I play isn't a story game" or, "Boardgames are boring, any game I don't like is similar to a board game" are lines of thought that never go anywhere. It's what [MENTION=4937]Celebrim[/MENTION] referred to earlier in that the negative and positive connotations are more tied to the speaker than the terms themselves. Once we can get past that, then we can actually start speaking the same language.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6416168, member: 22779"] Evicted? Why the negative phrasing? Defining a game as a story game or an RPG is helpful. It lets us know what to expect. That's what genre definitions do. They allow for a common language in order to discuss something. Most definitions of SF would not include Star Wars. Mostly because Star Wars doesn't use most of the themes you would expect to find in an SF story. It's far closer to fantasy. Does that make Star Wars a less interesting story to say it's fantasy and not SF? No, not really? But, it's useful in categorising what to expect if you sit down to read or watch Star Wars or it's related stories. I certainly wouldn't expect an A. C. Clark style story in the Star Wars universe. Hard SF in Star Wars? Not a very good fit, IMO. Sure, how people play games might be interesting in its own right, but, it's not terribly useful in a categorisation exercise. Lots of people open bottles with lighters. Does that mean lighters are bottle openers? No. It's an interesting point, but, when trying to define what a lighter or a bottle opener is, it's not terribly useful. Would you define the word lighter by referencing bottle opening? Would you define the word bottle opener with references to a lighter? Not likely. There's no difference here. Once you get away from the value judgements that are not really inherent to the terms themselves, it gets a lot easier to have a discussion. "I don't like story games, so, any game I play isn't a story game" or, "Boardgames are boring, any game I don't like is similar to a board game" are lines of thought that never go anywhere. It's what [MENTION=4937]Celebrim[/MENTION] referred to earlier in that the negative and positive connotations are more tied to the speaker than the terms themselves. Once we can get past that, then we can actually start speaking the same language. [/QUOTE]
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