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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="prosfilaes" data-source="post: 6419412" data-attributes="member: 40166"><p>Because I quoted you saying that we don't know this.</p><p></p><p></p><p></p><p>Those are two contradictory statements.</p><p></p><p></p><p></p><p>For the same reason we can't just look at an airplane engine and figure out how it's going to work, as the designers of the 737-400 found when one of there planes crashed on the M1 due to engine problems undiscovered in testing. The proof of the pudding is in the eating.</p><p></p><p></p><p></p><p>Because a definition of game genre that doesn't care how we play is like a definition of food types that doesn't worry about who eats it or how it tastes. A game of Pictionary that gets played for classroom credit at an art college is an entirely different game, an entirely different type of game, then one played by drunk people at a party. A Vampire game that's all talk is different from a Vampire game that's all combat.</p><p></p><p></p><p></p><p>That's useless. Utterly and incredibly so. And not even terribly consistent with what you've said before; is The Galactos Barrier a science fiction setting because it says so in the preface? Are most storygames roleplaying games because they say they are on the title page? Going back to an example I've used several times before, I suspect despite the high concept intros, at least some White Wolf material was written to be R-rated supers for the R-rated supers fans. What good does a genre division that ignores that do for anyone?</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6419412, member: 40166"] Because I quoted you saying that we don't know this. Those are two contradictory statements. For the same reason we can't just look at an airplane engine and figure out how it's going to work, as the designers of the 737-400 found when one of there planes crashed on the M1 due to engine problems undiscovered in testing. The proof of the pudding is in the eating. Because a definition of game genre that doesn't care how we play is like a definition of food types that doesn't worry about who eats it or how it tastes. A game of Pictionary that gets played for classroom credit at an art college is an entirely different game, an entirely different type of game, then one played by drunk people at a party. A Vampire game that's all talk is different from a Vampire game that's all combat. That's useless. Utterly and incredibly so. And not even terribly consistent with what you've said before; is The Galactos Barrier a science fiction setting because it says so in the preface? Are most storygames roleplaying games because they say they are on the title page? Going back to an example I've used several times before, I suspect despite the high concept intros, at least some White Wolf material was written to be R-rated supers for the R-rated supers fans. What good does a genre division that ignores that do for anyone? [/QUOTE]
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