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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Hussar" data-source="post: 6419723" data-attributes="member: 22779"><p>But, that's not the spectrum. You don't do storytelling games without role playing. At least, not when we're talking about RPG's. Role assumption is fundamental in all role playing games. If you're not taking on a role, you're not playing an RPG. That shouldn't be controversial. The same way as if every single decision point was pre-determined before play started, you wouldn't be playing an RPG, because there's no game there.</p><p></p><p>A Choose-Your-Own-Adventure book isn't an RPG. Collaborative story telling or improv theater isn't an RPG either. There's no G there. It's no different than what Howandwhy99 was trying to do earlier - break the term apart and pretend that there is no larger meaning when you examine each individual word.</p><p></p><p>A role playing game needs all three elements - role assumption, some sort of random mechanic for determining outcomes and a narrative that follows causal links. Without any of those three, I'd say you aren't really playing an RPG.</p><p></p><p>So, no, roleplaying is not the other side of the spectrum from story gaming. There's a reason you still have a character in story games - the presumption is, you are going to act in accordance to the dictates of that character. Granted, in a story game you ALSO have degrees of authority over the game as a whole, but, you still have a character in front of you.</p><p></p><p>D&D doesn't stop being a role playing game because I use Inspiration (a purely player resource) to affect some change in the game world. That's ridiculous. Nor do I stop roleplaying just because I have inspiration points. Inspiration points are there to promote role play - you gain them by promoting the character that you are playing. AD&D used Training in the same way. If you played your character against type, you were penalized. It took longer and was more expensive to train if your fighter acted cowardly, for example. Paladin's lose their status if they don't behave in a certain way. It's the same thing, just approached from the carrot perspective instead of the stick.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6419723, member: 22779"] But, that's not the spectrum. You don't do storytelling games without role playing. At least, not when we're talking about RPG's. Role assumption is fundamental in all role playing games. If you're not taking on a role, you're not playing an RPG. That shouldn't be controversial. The same way as if every single decision point was pre-determined before play started, you wouldn't be playing an RPG, because there's no game there. A Choose-Your-Own-Adventure book isn't an RPG. Collaborative story telling or improv theater isn't an RPG either. There's no G there. It's no different than what Howandwhy99 was trying to do earlier - break the term apart and pretend that there is no larger meaning when you examine each individual word. A role playing game needs all three elements - role assumption, some sort of random mechanic for determining outcomes and a narrative that follows causal links. Without any of those three, I'd say you aren't really playing an RPG. So, no, roleplaying is not the other side of the spectrum from story gaming. There's a reason you still have a character in story games - the presumption is, you are going to act in accordance to the dictates of that character. Granted, in a story game you ALSO have degrees of authority over the game as a whole, but, you still have a character in front of you. D&D doesn't stop being a role playing game because I use Inspiration (a purely player resource) to affect some change in the game world. That's ridiculous. Nor do I stop roleplaying just because I have inspiration points. Inspiration points are there to promote role play - you gain them by promoting the character that you are playing. AD&D used Training in the same way. If you played your character against type, you were penalized. It took longer and was more expensive to train if your fighter acted cowardly, for example. Paladin's lose their status if they don't behave in a certain way. It's the same thing, just approached from the carrot perspective instead of the stick. [/QUOTE]
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