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Chess is not an RPG: The Illusion of Game Balance
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<blockquote data-quote="Neonchameleon" data-source="post: 6420511" data-attributes="member: 87792"><p>A game with no storytelling mechanics would be one entirely lacking in cause and effect. A Storygame adds a story structure onto it.</p><p></p><p>And GURPS isn't devoid of storytelling elements even if you go beyond the cause-and-effect definition and into the scene framing. I'm pretty sure it actively has more storytelling elements than e.g. Vampire: The Masquerade. It has such things as the gizmo and luck advantages. White Wolf games are in no sense Storygames - indeed Storygames come out of a reaction against White Wolf games as not being able to deliver on their promises.</p><p></p><p></p><p></p><p>If you were playing Monsterhearts (to take one example) you'd barely know the difference between it and a trad RPG unless you were the MC (GM) - and even then it's subtle. If you were playing Monstsegur 1244 you'd basically be playing freeform.</p><p></p><p></p><p></p><p>Ah. It might help to know that Storygames have as one of their roots "What Storyteller games promise is great. It's just a pity they suck at delivering, and we should make games that can actually deliver without removing agency."</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6420511, member: 87792"] A game with no storytelling mechanics would be one entirely lacking in cause and effect. A Storygame adds a story structure onto it. And GURPS isn't devoid of storytelling elements even if you go beyond the cause-and-effect definition and into the scene framing. I'm pretty sure it actively has more storytelling elements than e.g. Vampire: The Masquerade. It has such things as the gizmo and luck advantages. White Wolf games are in no sense Storygames - indeed Storygames come out of a reaction against White Wolf games as not being able to deliver on their promises. If you were playing Monsterhearts (to take one example) you'd barely know the difference between it and a trad RPG unless you were the MC (GM) - and even then it's subtle. If you were playing Monstsegur 1244 you'd basically be playing freeform. Ah. It might help to know that Storygames have as one of their roots "What Storyteller games promise is great. It's just a pity they suck at delivering, and we should make games that can actually deliver without removing agency." [/QUOTE]
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Chess is not an RPG: The Illusion of Game Balance
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