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Chess pieces as characters?
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<blockquote data-quote="Matafuego" data-source="post: 2923336" data-attributes="member: 4172"><p>Thanks a lot for the replies!!</p><p></p><p>The idea of REAL flying towers is a very good one, but i wanted the Pieces to be NPC's and not buildings, maybe I'll just make them have the weird towers but with two NPC's called Rook as well.</p><p></p><p>The main reason I thought the King ought to be a fighter is: yes, he's the guy that we are trying to protect BUT if you approach him, you are dead unless you have backup... Marshall is very good as well...</p><p></p><p>The Queen throwing Lightning Bolts and Teleports was exactly what i envisioned, that's why I said Wizard (instead of Socerer... although...) Druid? The problem I see with Druid is... flavor... The Kingdom must have some VERY HEAVY connection with nature in order for the Queen to be a Druid.</p><p></p><p>The Bishops I think are clerics, maybe different alignments? As in: Lawful Evil, Lawful Good in a Lawful Neutral kingdom?</p><p></p><p>The Knights.</p><p>One of them is a Pally, it seems set. I like the Ranger idea, or the Barbarian idea, although I have a hard time putting them in a kingdom flavour-wise. Maybe the Blackguard idea is the way to go, the same with the Bishops. Lawful Good Pally, Lawful Evil Bguard... TWIN brothers...</p><p></p><p>The Rooks... THIS is the hard one. Powerful Charge sounds GREAT. Minotaur Rooks? Dwarven Rooks with the Dwarven Defender PRc? What's the Stewart defender thing? Devoted Defender maybe protecting both King and Queen? The idea of making them Golem's is attractive though. I don't want to go the Chariot route because it means this characters only represent the pieces IF they are in the chariot/elephant/thingy...</p><p></p><p>And the Pawns are also complicated!!</p><p>Because they should be important, but actually they aren't! Eight is a small number for being "generic" in an RPG but it's a large number in chess for them being "generic".</p><p>There are two ways to go... maybe the pawns represent the army and so they are... not important. Or maybe they are Eight something. Eight brothers? The Eight sons of King and Queen? Eight Clones? I don´t think I´ll end up representing the way they could transform into other pieces, it´s far too complicated, although the magic thingy where whenever one dies they take his place is GOOD!</p><p></p><p>Well thanks a lot!</p><p>I'll need to sit and think this for a long while...</p></blockquote><p></p>
[QUOTE="Matafuego, post: 2923336, member: 4172"] Thanks a lot for the replies!! The idea of REAL flying towers is a very good one, but i wanted the Pieces to be NPC's and not buildings, maybe I'll just make them have the weird towers but with two NPC's called Rook as well. The main reason I thought the King ought to be a fighter is: yes, he's the guy that we are trying to protect BUT if you approach him, you are dead unless you have backup... Marshall is very good as well... The Queen throwing Lightning Bolts and Teleports was exactly what i envisioned, that's why I said Wizard (instead of Socerer... although...) Druid? The problem I see with Druid is... flavor... The Kingdom must have some VERY HEAVY connection with nature in order for the Queen to be a Druid. The Bishops I think are clerics, maybe different alignments? As in: Lawful Evil, Lawful Good in a Lawful Neutral kingdom? The Knights. One of them is a Pally, it seems set. I like the Ranger idea, or the Barbarian idea, although I have a hard time putting them in a kingdom flavour-wise. Maybe the Blackguard idea is the way to go, the same with the Bishops. Lawful Good Pally, Lawful Evil Bguard... TWIN brothers... The Rooks... THIS is the hard one. Powerful Charge sounds GREAT. Minotaur Rooks? Dwarven Rooks with the Dwarven Defender PRc? What's the Stewart defender thing? Devoted Defender maybe protecting both King and Queen? The idea of making them Golem's is attractive though. I don't want to go the Chariot route because it means this characters only represent the pieces IF they are in the chariot/elephant/thingy... And the Pawns are also complicated!! Because they should be important, but actually they aren't! Eight is a small number for being "generic" in an RPG but it's a large number in chess for them being "generic". There are two ways to go... maybe the pawns represent the army and so they are... not important. Or maybe they are Eight something. Eight brothers? The Eight sons of King and Queen? Eight Clones? I don´t think I´ll end up representing the way they could transform into other pieces, it´s far too complicated, although the magic thingy where whenever one dies they take his place is GOOD! Well thanks a lot! I'll need to sit and think this for a long while... [/QUOTE]
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