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<blockquote data-quote="Smurtis" data-source="post: 5488683" data-attributes="member: 100320"><p>i like where you're going with this idea of yours... and i see your problem... sometimes in my game we take too long by discussing the problem out of character... Here's a couple ideas:</p><p> </p><p>1) Use live time. every 1-2 minutes of real time they lose 1 healing surge value (life draining effect on the board). If they have no surges left, they take their surge value in damage... or something like that...</p><p> </p><p>2) Dont allow them to use "out of character" time... tell them everything from this moment on (once the game starts) you speak in game. Once they're on the table as "queens" they cant move together to draw up a map in game... You can also restrict what they say to each other... it's a Free Action to say a few words, but not draw up a battle plan, so dont let them draw one up. You can even go so far as restricting all talk until it's that players turn...</p><p> </p><p>Just examples of course... mabye a combination of the two, or something... But i think it's just a matter of explaining to them that they are being rushed and cant abuse out of character time to solve in character situations ALL the time lol..</p></blockquote><p></p>
[QUOTE="Smurtis, post: 5488683, member: 100320"] i like where you're going with this idea of yours... and i see your problem... sometimes in my game we take too long by discussing the problem out of character... Here's a couple ideas: 1) Use live time. every 1-2 minutes of real time they lose 1 healing surge value (life draining effect on the board). If they have no surges left, they take their surge value in damage... or something like that... 2) Dont allow them to use "out of character" time... tell them everything from this moment on (once the game starts) you speak in game. Once they're on the table as "queens" they cant move together to draw up a map in game... You can also restrict what they say to each other... it's a Free Action to say a few words, but not draw up a battle plan, so dont let them draw one up. You can even go so far as restricting all talk until it's that players turn... Just examples of course... mabye a combination of the two, or something... But i think it's just a matter of explaining to them that they are being rushed and cant abuse out of character time to solve in character situations ALL the time lol.. [/QUOTE]
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