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<blockquote data-quote="fba827" data-source="post: 5488900" data-attributes="member: 807"><p>The room is in total darkness and snuffs out light when no one is standing on the board.</p><p></p><p>So when the PCs are off the board, it is pitch black, and they hear this low heavy breathing coming from somewhere across the board.</p><p></p><p>When they all step on the board, the chamber lights up, and any nondominated square spawns a minion. Roll 1d4. That's how many rounds any PC trained in arcana thinks it will take before the minions will get summoned again.</p><p>So after that many rounds, use their current positions to determine. Else, if someone steps off the board, the room falls back into blackness and the trap resets.</p><p></p><p>Thus, you have an incentive to get them on the board (the darkness, and the low heavy breathing -- which is nothing excpet a DM plot device.. or maybe it's the sound of the minions that are waiting to spawn on the board, whatever... clicking insect noies if they're insects, and so on. just going for more atmosphere of the ominous sound in the darkness).</p><p>And then when on the board, they have an incentive to keep moving (the 1d4 rounds until respawn). So they won't be thinking about talking it out as much as they are aware of the time limit before things respawn based on their new locations.</p></blockquote><p></p>
[QUOTE="fba827, post: 5488900, member: 807"] The room is in total darkness and snuffs out light when no one is standing on the board. So when the PCs are off the board, it is pitch black, and they hear this low heavy breathing coming from somewhere across the board. When they all step on the board, the chamber lights up, and any nondominated square spawns a minion. Roll 1d4. That's how many rounds any PC trained in arcana thinks it will take before the minions will get summoned again. So after that many rounds, use their current positions to determine. Else, if someone steps off the board, the room falls back into blackness and the trap resets. Thus, you have an incentive to get them on the board (the darkness, and the low heavy breathing -- which is nothing excpet a DM plot device.. or maybe it's the sound of the minions that are waiting to spawn on the board, whatever... clicking insect noies if they're insects, and so on. just going for more atmosphere of the ominous sound in the darkness). And then when on the board, they have an incentive to keep moving (the 1d4 rounds until respawn). So they won't be thinking about talking it out as much as they are aware of the time limit before things respawn based on their new locations. [/QUOTE]
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