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<blockquote data-quote="Mengu" data-source="post: 5499801" data-attributes="member: 65726"><p>Yeah with infinite time, the puzzle would be boring. I'd definitely put a time limit. When someone stands on a corner tile, start the timer. Maybe the room starts filling with salt water, and they won't be able to exert sufficient relative pressure on the tiles. The corner tile should also probably sink in a bit, indicating this is one of the tiles they need to be standing on. With acrobatics checks, people can walk on the edges, without stepping on tiles. An electrical charge surging through the salt water would make a good punishment for stepping on a wrong tile.</p><p></p><p>Whatever you do, make sure failing to solve the puzzle doesn't halt the adventure in its tracks.</p><p></p><p>You might also make some other checks available to give clues. Maybe give an indication when they step on the right tile. Maybe when time is running low, have one make a perception check to figure out a clue. When time runs out if they have like 1 piece left to place, have someone make an insight check as a last ditch effort to "guess" the right spot.</p><p></p><p>Thanks for the idea by the way, I'm definitely going to incorporate a chess puzzle in my game at some point. I have quite a few Harry Potter themes already, so this will fit right in.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5499801, member: 65726"] Yeah with infinite time, the puzzle would be boring. I'd definitely put a time limit. When someone stands on a corner tile, start the timer. Maybe the room starts filling with salt water, and they won't be able to exert sufficient relative pressure on the tiles. The corner tile should also probably sink in a bit, indicating this is one of the tiles they need to be standing on. With acrobatics checks, people can walk on the edges, without stepping on tiles. An electrical charge surging through the salt water would make a good punishment for stepping on a wrong tile. Whatever you do, make sure failing to solve the puzzle doesn't halt the adventure in its tracks. You might also make some other checks available to give clues. Maybe give an indication when they step on the right tile. Maybe when time is running low, have one make a perception check to figure out a clue. When time runs out if they have like 1 piece left to place, have someone make an insight check as a last ditch effort to "guess" the right spot. Thanks for the idea by the way, I'm definitely going to incorporate a chess puzzle in my game at some point. I have quite a few Harry Potter themes already, so this will fit right in. [/QUOTE]
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