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<blockquote data-quote="buzz" data-source="post: 4054334" data-attributes="member: 6777"><p><strong>Morning events</strong></p><p></p><p>[h2]Slot 1: Morning[/h2]</p><p>Morning Game 1: <strong>Chimes at Midnight</strong></p><p><a href="http://www.wizards.com/default.asp?x=dnd/eberron" target="_blank">D&D 3.5/Eberron</a>, buzz, table by whiteboard</p><p>[imager]http://www.wizards.com/global/images/products_eberron_864200000_lgpic.jpg[/imager]</p><p>[bq]What do a missing House Medani heir, a silver basilisk, a pirson caravan, Wildnight Festival, and Sharn's master inquisitive Victor Saint-Demain all have in common?</p><p></p><p>You.</p><p></p><p>Hit the mean streets of Eberron's City of Towers in this mystery-solving D&D adventure for 5th-level PCs. Characters will be provided. Expect equal parts investigation and combat.[/bq]</p><p>1. TracerBullet42</p><p>2. Trevalon Moonleirion</p><p>3. waterdhavian</p><p>4. Adareth</p><p>5. Dobe</p><p>6. AstroCat</p><p>[highlight]This event is full.[/highlight]</p><p></p><p>[section]</p><p>Morning Game 2: <strong>1001 Nights</strong></p><p><a href="http://www.nightskygames.com/" target="_blank">1001 Nights</a>, Nev the Deranged</p><p>[imager]http://www.nightskygames.com/elements/1001nightscover.jpg[/imager]</p><p>[bq]Mysterious strangers. Beautiful women. Enchanted swords. Talking camels. You play members of the Sultan's Court, whiling away the sultry nights by telling pointed stories to advance your own ambitions. Navigate the social maze and you could win your heart's desire; offend the wrong person and you suffer the Sultan's wrath.</p><p></p><p>Everything will be provided.</p><p>Flying carpets and magic lamps optional.</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=4057895&postcount=124" target="_blank">View a list of available PCs</a>[/bq]</p><p>1. Reidzilla (Baqir al-Fayyad, the chief cook)</p><p>2. grymhild</p><p>3. Private Patterson</p><p>4. Tim C Koppang</p><p>5. Arminzerella</p><p>[highlight]This event is full[/highlight]</p><p>[/section]</p><p></p><p>Morning Game 3: <strong>Social Climbers</strong></p><p><a href="http://www.wizards.com/default.asp?x=dnd/welcome" target="_blank">D&D 3.5</a>, Cerebral Paladin, private room</p><p>[imager]http://www.wizards.com/global/images/products_dndcore_175240000_lgpic.jpg[/imager]</p><p>[bq]The entourage of a landless noble faces difficult prospects-- little opportunity and less respect. Unless, of course, the noble can impress one of the great thanes or earls who could grant land, status, and prosperity. That's worth burying your differences and working together for, isn't it? A scenario with a mix of role-playing, adventure, and problem-solving for six pregenerated 6th-level characters. The setting of the game has an early medieval feel-- more Beowulf or the Mabinogian than high chivalry.[/bq]</p><p>1. GORAK</p><p>2. ...</p><p>3. ...</p><p>4. ...</p><p>5. ...</p><p>6. ...</p><p></p><p></p><p>Morning Game 4: <strong>Best Laid Lines of Demons and Men</strong></p><p><a href="http://www.edenstudios.net/" target="_blank">Unisystem</a>, Ninjacat</p><p>[imager]http://gameday.buzzmo.com/images/roadhouse.jpg[/imager]</p><p>[bq]Things are getting bad in the Midwest. Supernatural trouble has been increasing all across the board, with no distinct pattern anyone has been able to detect. It makes for good business at the Roadhouse, so many hunters passing through and in the area that Ellen has to make extra supply orders just to keep up, but the problem is that things seem to be getting worse, not better. When an old friend of the Winchesters calls from Kansas saying there's big trouble on the way, it's the only lead that's available...</p><p></p><p>Best Laid Lines of Demons and Men is a Unisystem adventure for up to six players in the setting of the CW's "Supernatural" television show. Thirteen pre-generated characters will be available to choose from, including some from the show (sorry, none of the Winchesters are player characters, nor is Ellen.) Unisystem is a simple system to learn and use, needing only 1d10 for all rolls other than damage. No familiarity with the Supernatural tv show is needed -though it might well prove useful. All you need to know is that ghosts, demons, hauntings, possession, etc. are real, and some people fight back against the supernatural. Saving people, hunting things...</p><p></p><p>If you'd care to choose a character ahead of time, leave a post with your choice on the sign-up thread. Keep in mind, these descriptions are how the characters appear in the Roadhouse. Many have secrets, things are not always what they seem, and appearances can be deceiving...</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=4055230&postcount=56" target="_blank">View the list of available PCs</a>[/bq]</p><p>1. Vyvyan Basterd</p><p>2. Laurie</p><p>3. Tofu_Master</p><p>4. Keel Tings</p><p>5. Keel Tings (friend)</p><p>6. Der Spot</p><p>[highlight]This event is full[/highlight]</p><p></p><p></p><p>Morning Game 5: <strong>No Child Left Behind</strong></p><p><a href="http://www.wizards.com/default.asp?x=starwars" target="_blank">Star Wars Saga Edition</a>, sw3333</p><p>[imager]http://www.wizards.com/global/images/starwars_article_rpgsagaed_pic1_en.jpg[/imager]</p><p>[bq]This whole Empire thing is not going very well for, shall we say, legitimate businessmen. Four months since the Jedi attack on the Supreme Chancellor, so the story goes, Captain Toby Chamberlain and his crew have found clients scarce and profits dwindling for their “shipping” business.</p><p></p><p>However, they have been approached with an interesting proposition. An underground group sympathetic to the old Republic is willing to talk about a contract for the safe shipment of some live cargo. Apparently, this group has located a 13-year-old Padawan being held captive in the Outer Rim. Delivery of this cargo would yield a seven-figure payment. It’s dangerous, it’s difficult, but it’s a lot of credits.</p><p></p><p>Characters will be provided; role-playing will be emphasized. [/bq]</p><p>1. WJMacGuffin</p><p>2. bigznak</p><p>3. RedWizard</p><p>4. Jade Fire</p><p>5. ...</p><p></p><p></p><p>Morning Game 6: <strong>McGuffin</strong></p><p><a href="http://www.shadowrun4.com/" target="_blank">Shadowrun 4e</a>, Dfranco83</p><p>[imager]http://www.shadowrun4.com/gfx/covers/cat26000.jpg[/imager]</p><p>[bq]Freelance Businessman Turkish Israel has picked this team based on their reputations and professionalism. His employer needs a black suitcase held onto for a week and afterwards delivered to a church.</p><p></p><p>What is Shadowrun without Guns, Broads, Booze, and Spells. There is a healthy mix of Role Playing, Combat and creative thinking. The characters are pregenerated using standard 400 BP rules. The characters will be known by their Street Alias. </p><p></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=32648" target="_blank">Wildcard - Human Leader</a></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=32717" target="_blank">Black Hammer- Dwarven Technomancer</a></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=32715" target="_blank">Patriot - Elven Street Samurai</a></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=32649" target="_blank">Stuntman Kain - Ork Transporter</a></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=32716" target="_blank">McKenna - Human Mage</a></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=32714" target="_blank">Walker - Human Covert Ops Adept</a></p><p></p><p><a href="http://www.enworld.org/showpost.php?p=4055314&postcount=60" target="_blank">View list of PC quirks</a></p><p><a href="http://www.enworld.org/showpost.php?p=4056526&postcount=94" target="_blank">View more about the setting and PCs</a></p><p><a href="http://www.enworld.org/showpost.php?p=4056741&postcount=98" target="_blank">The GM would like you to choose a PC, too</a></p><p><a href="http://www.enworld.org/showthread.php?t=219397" target="_blank">Learn even more about the setting</a> (links to separate thread)[/bq]</p><p>1. rvalle (Ork Transporter)</p><p>2. Sharraunna (Dwarven Technomancer)</p><p>3. Nazriel (Human Adept)</p><p>4. Yort (Human Mage)</p><p>5. Painfully</p><p>6. Tekkmage</p><p>[highlight]This event is full.[/highlight]</p><p></p><p></p><p>Morning Game 7: <strong>The Onyx Citadel</strong></p><p><a href="http://www.wizards.com/default.asp?x=dnd/welcome" target="_blank">D&D 3.5</a>, Mark, tall table in back</p><p>[imager]http://www.wizards.com/global/images/products_dndcore_175240000_lgpic.jpg[/imager]</p><p>[bq]The pass held by the Ironbeard clan has protected the southern lands for centuries but now the Onyx Citadel is under attack and must be defended at all costs. If the citadel falls, then civilization as we know it will be plunged into war.</p><p></p><p>The Onyx Citadel is a d20-based minis scenario (not DDM) for five players who will each take on the role of five dwarf siblings, the second tier of leadership charged with the defense of the pass.</p><p></p><p>Some (D&D/d20) experience required.[/bq]</p><p>1. thalmin</p><p>2. GreatLemur</p><p>3. pucky</p><p>4. Fenril Knight</p><p>5. ...</p></blockquote><p></p>
[QUOTE="buzz, post: 4054334, member: 6777"] [b]Morning events[/b] [h2]Slot 1: Morning[/h2] Morning Game 1: [b]Chimes at Midnight[/b] [url=http://www.wizards.com/default.asp?x=dnd/eberron]D&D 3.5/Eberron[/url], buzz, table by whiteboard [imager]http://www.wizards.com/global/images/products_eberron_864200000_lgpic.jpg[/imager] [bq]What do a missing House Medani heir, a silver basilisk, a pirson caravan, Wildnight Festival, and Sharn's master inquisitive Victor Saint-Demain all have in common? You. Hit the mean streets of Eberron's City of Towers in this mystery-solving D&D adventure for 5th-level PCs. Characters will be provided. Expect equal parts investigation and combat.[/bq] 1. TracerBullet42 2. Trevalon Moonleirion 3. waterdhavian 4. Adareth 5. Dobe 6. AstroCat [highlight]This event is full.[/highlight] [section] Morning Game 2: [b]1001 Nights[/b] [url=http://www.nightskygames.com/]1001 Nights[/url], Nev the Deranged [imager]http://www.nightskygames.com/elements/1001nightscover.jpg[/imager] [bq]Mysterious strangers. Beautiful women. Enchanted swords. Talking camels. You play members of the Sultan's Court, whiling away the sultry nights by telling pointed stories to advance your own ambitions. Navigate the social maze and you could win your heart's desire; offend the wrong person and you suffer the Sultan's wrath. Everything will be provided. Flying carpets and magic lamps optional. [url=http://www.enworld.org/showpost.php?p=4057895&postcount=124]View a list of available PCs[/url][/bq] 1. Reidzilla (Baqir al-Fayyad, the chief cook) 2. grymhild 3. Private Patterson 4. Tim C Koppang 5. Arminzerella [highlight]This event is full[/highlight] [/section] Morning Game 3: [b]Social Climbers[/b] [url=http://www.wizards.com/default.asp?x=dnd/welcome]D&D 3.5[/url], Cerebral Paladin, private room [imager]http://www.wizards.com/global/images/products_dndcore_175240000_lgpic.jpg[/imager] [bq]The entourage of a landless noble faces difficult prospects-- little opportunity and less respect. Unless, of course, the noble can impress one of the great thanes or earls who could grant land, status, and prosperity. That's worth burying your differences and working together for, isn't it? A scenario with a mix of role-playing, adventure, and problem-solving for six pregenerated 6th-level characters. The setting of the game has an early medieval feel-- more Beowulf or the Mabinogian than high chivalry.[/bq] 1. GORAK 2. ... 3. ... 4. ... 5. ... 6. ... Morning Game 4: [b]Best Laid Lines of Demons and Men[/b] [url=http://www.edenstudios.net/]Unisystem[/url], Ninjacat [imager]http://gameday.buzzmo.com/images/roadhouse.jpg[/imager] [bq]Things are getting bad in the Midwest. Supernatural trouble has been increasing all across the board, with no distinct pattern anyone has been able to detect. It makes for good business at the Roadhouse, so many hunters passing through and in the area that Ellen has to make extra supply orders just to keep up, but the problem is that things seem to be getting worse, not better. When an old friend of the Winchesters calls from Kansas saying there's big trouble on the way, it's the only lead that's available... Best Laid Lines of Demons and Men is a Unisystem adventure for up to six players in the setting of the CW's "Supernatural" television show. Thirteen pre-generated characters will be available to choose from, including some from the show (sorry, none of the Winchesters are player characters, nor is Ellen.) Unisystem is a simple system to learn and use, needing only 1d10 for all rolls other than damage. No familiarity with the Supernatural tv show is needed -though it might well prove useful. All you need to know is that ghosts, demons, hauntings, possession, etc. are real, and some people fight back against the supernatural. Saving people, hunting things... If you'd care to choose a character ahead of time, leave a post with your choice on the sign-up thread. Keep in mind, these descriptions are how the characters appear in the Roadhouse. Many have secrets, things are not always what they seem, and appearances can be deceiving... [url=http://www.enworld.org/showpost.php?p=4055230&postcount=56]View the list of available PCs[/url][/bq] 1. Vyvyan Basterd 2. Laurie 3. Tofu_Master 4. Keel Tings 5. Keel Tings (friend) 6. Der Spot [highlight]This event is full[/highlight] Morning Game 5: [b]No Child Left Behind[/b] [url=http://www.wizards.com/default.asp?x=starwars]Star Wars Saga Edition[/url], sw3333 [imager]http://www.wizards.com/global/images/starwars_article_rpgsagaed_pic1_en.jpg[/imager] [bq]This whole Empire thing is not going very well for, shall we say, legitimate businessmen. Four months since the Jedi attack on the Supreme Chancellor, so the story goes, Captain Toby Chamberlain and his crew have found clients scarce and profits dwindling for their “shipping” business. However, they have been approached with an interesting proposition. An underground group sympathetic to the old Republic is willing to talk about a contract for the safe shipment of some live cargo. Apparently, this group has located a 13-year-old Padawan being held captive in the Outer Rim. Delivery of this cargo would yield a seven-figure payment. It’s dangerous, it’s difficult, but it’s a lot of credits. Characters will be provided; role-playing will be emphasized. [/bq] 1. WJMacGuffin 2. bigznak 3. RedWizard 4. Jade Fire 5. ... Morning Game 6: [b]McGuffin[/b] [url=http://www.shadowrun4.com/]Shadowrun 4e[/url], Dfranco83 [imager]http://www.shadowrun4.com/gfx/covers/cat26000.jpg[/imager] [bq]Freelance Businessman Turkish Israel has picked this team based on their reputations and professionalism. His employer needs a black suitcase held onto for a week and afterwards delivered to a church. What is Shadowrun without Guns, Broads, Booze, and Spells. There is a healthy mix of Role Playing, Combat and creative thinking. The characters are pregenerated using standard 400 BP rules. The characters will be known by their Street Alias. [url=http://www.enworld.org/attachment.php?attachmentid=32648]Wildcard - Human Leader[/url] [url=http://www.enworld.org/attachment.php?attachmentid=32717]Black Hammer- Dwarven Technomancer[/url] [url=http://www.enworld.org/attachment.php?attachmentid=32715]Patriot - Elven Street Samurai[/url] [url=http://www.enworld.org/attachment.php?attachmentid=32649]Stuntman Kain - Ork Transporter[/url] [url=http://www.enworld.org/attachment.php?attachmentid=32716]McKenna - Human Mage[/url] [url=http://www.enworld.org/attachment.php?attachmentid=32714]Walker - Human Covert Ops Adept[/url] [url=http://www.enworld.org/showpost.php?p=4055314&postcount=60]View list of PC quirks[/url] [url=http://www.enworld.org/showpost.php?p=4056526&postcount=94]View more about the setting and PCs[/url] [url=http://www.enworld.org/showpost.php?p=4056741&postcount=98]The GM would like you to choose a PC, too[/url] [url=http://www.enworld.org/showthread.php?t=219397]Learn even more about the setting[/url] (links to separate thread)[/bq] 1. rvalle (Ork Transporter) 2. Sharraunna (Dwarven Technomancer) 3. Nazriel (Human Adept) 4. Yort (Human Mage) 5. Painfully 6. Tekkmage [highlight]This event is full.[/highlight] Morning Game 7: [b]The Onyx Citadel[/b] [url=http://www.wizards.com/default.asp?x=dnd/welcome]D&D 3.5[/url], Mark, tall table in back [imager]http://www.wizards.com/global/images/products_dndcore_175240000_lgpic.jpg[/imager] [bq]The pass held by the Ironbeard clan has protected the southern lands for centuries but now the Onyx Citadel is under attack and must be defended at all costs. If the citadel falls, then civilization as we know it will be plunged into war. The Onyx Citadel is a d20-based minis scenario (not DDM) for five players who will each take on the role of five dwarf siblings, the second tier of leadership charged with the defense of the pass. Some (D&D/d20) experience required.[/bq] 1. thalmin 2. GreatLemur 3. pucky 4. Fenril Knight 5. ... [/QUOTE]
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