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Chicago Gameday is March 15th: Aftermath...
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<blockquote data-quote="Dfranco83" data-source="post: 4055314" data-attributes="member: 58057"><p><strong>Slots, Quirks, and Crazy S%*!</strong></p><p></p><p></p><p></p><p>Actually, I only picked 5 because that is what looked like the max. I could add another slot. If its okay with Buzz, its okay with me. However, I don't want to step on any toes, being a first timer. The max I have done was 11, and never again. </p><p></p><p>I also want my 'runners' to choose who they want. I am using the DnCrg character creation program so after everyone makes their choice. I can send them the character stats so you can review them before the game starts.</p><p></p><p>I also am going to try something new. Each Character will get a special quirk based on their background.</p><p></p><p>1. Wildcard 'The Lucky Bastard' : Former SAS Commando/Ex-Con Wildcard is a proven leader, but has a bad reputation for ruthlessness and a disregard for the safety of others.</p><p></p><p>Special Quirk "Strategist" : Wildcard can use his Leadership [Tactics] skill against a set theshold and the net hits act as a bonus to team actions for a combat turn. Wildcard must have a Coordinated, Specific Plan and everyone must agree to it.</p><p></p><p>2. Patriot 'The Twisted Cyberpath' : A former Tir Ghost, Patriot is much more machine than elf and it shows in his demeanor and behavior. He can be an unstoppable force but, an uncontrollable one as well. </p><p></p><p>Special Quirk "Berserker": When Patriot suffers from 6 boxes of physical damage. He goes into the Berserker state. All of Patriot's physical stats go up by 2 and mental stats go down by 2 for the combat turn. Patriot disregards his own safety and after the combat turn he will suffer 9S unresisted Damage</p><p></p><p>3. Stuntman Kain 'The Wheel Baron' : The Hollywood Stuntman delves into the Shadows for Profit and Prestige. He is always ready for action on or off the road. </p><p></p><p>Special Quirk "Takedown" : Stuntman Kain is very adept at using his vehicle as an extenstion of himself. Whenever Kain uses the complex action ram and succeeds in ramming. The Damage Value is raised by one category. </p><p></p><p>4. McKenna 'The Mojo Slinger' : This Combat Mage is a cautious combatant, but can always figure out the best spell/spirit for the job. </p><p></p><p>Special Quirk "Can I Borrow This?" : When McKenna successfully summons a spirit; He can trade in services for borrowing one of the spirits abilities for a combat round. Additional net hits will add another round McKenna can borrow the specific power.</p><p></p><p>5. Black Hammer 'The Nubian God' : Black Hammer fancies himself as a Deity in the Matrix. However, his impressive abilities as a Techomancer make him a truly dangerous foe in the right situation.</p><p></p><p>Special Quirk "Bam Sucka!" : Black Hammer when he is in the matrix can use add his Attribute ratings on any Matrix Test.</p></blockquote><p></p>
[QUOTE="Dfranco83, post: 4055314, member: 58057"] [b]Slots, Quirks, and Crazy S%*![/b] Actually, I only picked 5 because that is what looked like the max. I could add another slot. If its okay with Buzz, its okay with me. However, I don't want to step on any toes, being a first timer. The max I have done was 11, and never again. I also want my 'runners' to choose who they want. I am using the DnCrg character creation program so after everyone makes their choice. I can send them the character stats so you can review them before the game starts. I also am going to try something new. Each Character will get a special quirk based on their background. 1. Wildcard 'The Lucky Bastard' : Former SAS Commando/Ex-Con Wildcard is a proven leader, but has a bad reputation for ruthlessness and a disregard for the safety of others. Special Quirk "Strategist" : Wildcard can use his Leadership [Tactics] skill against a set theshold and the net hits act as a bonus to team actions for a combat turn. Wildcard must have a Coordinated, Specific Plan and everyone must agree to it. 2. Patriot 'The Twisted Cyberpath' : A former Tir Ghost, Patriot is much more machine than elf and it shows in his demeanor and behavior. He can be an unstoppable force but, an uncontrollable one as well. Special Quirk "Berserker": When Patriot suffers from 6 boxes of physical damage. He goes into the Berserker state. All of Patriot's physical stats go up by 2 and mental stats go down by 2 for the combat turn. Patriot disregards his own safety and after the combat turn he will suffer 9S unresisted Damage 3. Stuntman Kain 'The Wheel Baron' : The Hollywood Stuntman delves into the Shadows for Profit and Prestige. He is always ready for action on or off the road. Special Quirk "Takedown" : Stuntman Kain is very adept at using his vehicle as an extenstion of himself. Whenever Kain uses the complex action ram and succeeds in ramming. The Damage Value is raised by one category. 4. McKenna 'The Mojo Slinger' : This Combat Mage is a cautious combatant, but can always figure out the best spell/spirit for the job. Special Quirk "Can I Borrow This?" : When McKenna successfully summons a spirit; He can trade in services for borrowing one of the spirits abilities for a combat round. Additional net hits will add another round McKenna can borrow the specific power. 5. Black Hammer 'The Nubian God' : Black Hammer fancies himself as a Deity in the Matrix. However, his impressive abilities as a Techomancer make him a truly dangerous foe in the right situation. Special Quirk "Bam Sucka!" : Black Hammer when he is in the matrix can use add his Attribute ratings on any Matrix Test. [/QUOTE]
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