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Chicago Gameday XIV: Aftermath...
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<blockquote data-quote="Barendd Nobeard" data-source="post: 2877228" data-attributes="member: 960"><p>Everyone should play it once. It's just too bizarre for words. The first time we played it, we spent 2.5 hours making characters. And I accidently killed someone else's character in the first few minutes. That's gotta be the worst character <strong>creation : play</strong> ratio in history!</p><p></p><p>The second time we played, I rolled a mutation that gave me access to a <u>lot</u> of powers (I think it was that I could change + acquie any minor mutation any time I wanted). Nifty mutation I rolled. But, in Synnibarr, <u>players are not allowed to use books during the game</u> (I kid you not!--that's an actual rule), so MattyHelms would make us write down all of our abilities and then close the book when the game starts. He had to give me special dispensation to look up the mutations in the book since there was no way I could write them all down before the gameday was over, and I would need to violate the "no books for players" rule to use my mutation.</p><p></p><p>There's a <a href="http://www.wayson.net/rpg/EN_Chicago/June2003/index.html#Tara" target="_blank">picture of Tara</a> which shows her excitement at having to write down all her spells (this was the first Chicago Gameday Synnibar game).</p><p></p><p>And, somewhere, Mark posted a picture of what Synnibarr is really like. There were all sorts of higher math formulas floating around in that pic.....</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 2877228, member: 960"] Everyone should play it once. It's just too bizarre for words. The first time we played it, we spent 2.5 hours making characters. And I accidently killed someone else's character in the first few minutes. That's gotta be the worst character [b]creation : play[/b] ratio in history! The second time we played, I rolled a mutation that gave me access to a [u]lot[/u] of powers (I think it was that I could change + acquie any minor mutation any time I wanted). Nifty mutation I rolled. But, in Synnibarr, [u]players are not allowed to use books during the game[/u] (I kid you not!--that's an actual rule), so MattyHelms would make us write down all of our abilities and then close the book when the game starts. He had to give me special dispensation to look up the mutations in the book since there was no way I could write them all down before the gameday was over, and I would need to violate the "no books for players" rule to use my mutation. There's a [URL=http://www.wayson.net/rpg/EN_Chicago/June2003/index.html#Tara]picture of Tara[/URL] which shows her excitement at having to write down all her spells (this was the first Chicago Gameday Synnibar game). And, somewhere, Mark posted a picture of what Synnibarr is really like. There were all sorts of higher math formulas floating around in that pic..... [/QUOTE]
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