Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Chicago Gameday XVIII: the aftermath!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark" data-source="post: 3883276" data-attributes="member: 5"><p>Were many people late in coming back from lunch? (It did not seem so, but encouraging everyone to hustle back can always help.) Probably an hour is plenty of time to eat and hopefully the store, which is kind enough to give up the space to us for free, did well at the register. There is the concern that if the break is shorter, people shop less at the store and spend the full break time on going to eat. We do not want to become a gameday that gets the free room but costs the store money.</p><p></p><p>It was surprising how early so many of the games broke up. Were most of the games that were scheduled the type that take only a couple of hours? Maybe slots can be split into Slot1a and Slot1b and Slot2a and Slot2b type offerings if the GMs and players want to try two short games in a row? Our first game wound down on time and the second could have gone an extra hour, though it worked out well enough. Maybe 9:30 am to 2:30 pm then 3:30 pm to 6:30 pm and 6:30 pm to 9:30 pm, where most second slot games are actually from 3:30 pm to 9:30 pm but some can be split?</p><p></p><p>Primarily, though, we all probably agree we need to begin setting up the games later than we do. It is less likely a game will have to be cancelled or that players will need to drop, or that tables will have trouble filling up, if we have less time between when the games are planned, when the sign ups for seats begins, and when the gameday actually is. Sure there will always be last minute changes/cancelations but the longer between sign up and date, the more that can change. If we do not start the planning for the early 08 gameday until six weeks prior to the date, and we look primarily to the store schedule and the con schedules to determine when it is, we will likely do well filling things up as much as we can. We lost at least some people to WindyCon this time around. If we start the planning thread later, we will probably be more in tune with potential conflicts store-wise, con-wise, and personally, and be able to avoid them more readily.</p><p></p><p>Further, it might be best to keep it to five or six games per slot at the start and only expand if things fill up. There is nothing wrong with a smaller game (with only a couple/few players), of course, but it might not be fair to the store to block out the whole backroom if we really only need a portion of it. There is a feeling that the store could have put two or three tables to use most of the day that we were not using. The hightop table can be used for a smaller game, or a minis table can be used for a couple of small games, freeing up full-sized RPG game tables for the store to keep open for non-gamedayers. We should keep an eye on usage and shift games and tables around in the last week if our numbers warrant that sort of space reallocation. That would give the store the opportunity to satisfy an addtional number of its customers besides ourselves.</p><p></p><p>Lastly, we will probably see a continued lull for the next gameday and, if we make sure to schedule enough 4E slots, will likely be packed in June when the new edition is released. And when the new edition is released and third party publishers retool, we will probably see a larger number of companies wanting to do prize giveaways again. We might want to switch back to the schedule that includes some prize time when that happens.</p></blockquote><p></p>
[QUOTE="Mark, post: 3883276, member: 5"] Were many people late in coming back from lunch? (It did not seem so, but encouraging everyone to hustle back can always help.) Probably an hour is plenty of time to eat and hopefully the store, which is kind enough to give up the space to us for free, did well at the register. There is the concern that if the break is shorter, people shop less at the store and spend the full break time on going to eat. We do not want to become a gameday that gets the free room but costs the store money. It was surprising how early so many of the games broke up. Were most of the games that were scheduled the type that take only a couple of hours? Maybe slots can be split into Slot1a and Slot1b and Slot2a and Slot2b type offerings if the GMs and players want to try two short games in a row? Our first game wound down on time and the second could have gone an extra hour, though it worked out well enough. Maybe 9:30 am to 2:30 pm then 3:30 pm to 6:30 pm and 6:30 pm to 9:30 pm, where most second slot games are actually from 3:30 pm to 9:30 pm but some can be split? Primarily, though, we all probably agree we need to begin setting up the games later than we do. It is less likely a game will have to be cancelled or that players will need to drop, or that tables will have trouble filling up, if we have less time between when the games are planned, when the sign ups for seats begins, and when the gameday actually is. Sure there will always be last minute changes/cancelations but the longer between sign up and date, the more that can change. If we do not start the planning for the early 08 gameday until six weeks prior to the date, and we look primarily to the store schedule and the con schedules to determine when it is, we will likely do well filling things up as much as we can. We lost at least some people to WindyCon this time around. If we start the planning thread later, we will probably be more in tune with potential conflicts store-wise, con-wise, and personally, and be able to avoid them more readily. Further, it might be best to keep it to five or six games per slot at the start and only expand if things fill up. There is nothing wrong with a smaller game (with only a couple/few players), of course, but it might not be fair to the store to block out the whole backroom if we really only need a portion of it. There is a feeling that the store could have put two or three tables to use most of the day that we were not using. The hightop table can be used for a smaller game, or a minis table can be used for a couple of small games, freeing up full-sized RPG game tables for the store to keep open for non-gamedayers. We should keep an eye on usage and shift games and tables around in the last week if our numbers warrant that sort of space reallocation. That would give the store the opportunity to satisfy an addtional number of its customers besides ourselves. Lastly, we will probably see a continued lull for the next gameday and, if we make sure to schedule enough 4E slots, will likely be packed in June when the new edition is released. And when the new edition is released and third party publishers retool, we will probably see a larger number of companies wanting to do prize giveaways again. We might want to switch back to the schedule that includes some prize time when that happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chicago Gameday XVIII: the aftermath!
Top