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Chicago Gameday XVIII: the aftermath!
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<blockquote data-quote="Cerebral Paladin" data-source="post: 3884372" data-attributes="member: 3448"><p>Re: more seats at the Dread game and a longer game: I think this would be a good thing in the future. I had lots of fun playing, and others could, too. But the other aspect of this was that with 3 players and a ~3 hour game, the question was really whether one PC would die. With 6 players and a 4+ hour game, you would be more likely to have the tower fall at the three-quarters point, with then lots of pulls and a return to the tension. And I think that would be to the good.</p><p></p><p>Re: other points: I think people are right that setting the date early but doing the table organizing later makes a lot of sense. I also think that we may want to do something to try to better fit the supply of games to the demand for players. I had fun running Dogs, but it clearly wasn't the world's most in-demand game (although that also had to do with cancellations). It would be a shame if there were players not getting to play in a game they want to, because it was squeezed out of the schedule by another game with an empty table. Assuming that there is another surge of GM supply, where more of us want to run than there is room for, it might make sense for GMs to toss out some possibilities, with players listing top choices, and then to schedule the in-demand games. That would also let GMs like me throw out a few suggestions and then run what the players want.</p><p></p><p>--Adam</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 3884372, member: 3448"] Re: more seats at the Dread game and a longer game: I think this would be a good thing in the future. I had lots of fun playing, and others could, too. But the other aspect of this was that with 3 players and a ~3 hour game, the question was really whether one PC would die. With 6 players and a 4+ hour game, you would be more likely to have the tower fall at the three-quarters point, with then lots of pulls and a return to the tension. And I think that would be to the good. Re: other points: I think people are right that setting the date early but doing the table organizing later makes a lot of sense. I also think that we may want to do something to try to better fit the supply of games to the demand for players. I had fun running Dogs, but it clearly wasn't the world's most in-demand game (although that also had to do with cancellations). It would be a shame if there were players not getting to play in a game they want to, because it was squeezed out of the schedule by another game with an empty table. Assuming that there is another surge of GM supply, where more of us want to run than there is room for, it might make sense for GMs to toss out some possibilities, with players listing top choices, and then to schedule the in-demand games. That would also let GMs like me throw out a few suggestions and then run what the players want. --Adam [/QUOTE]
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