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Chicago Gameday XVIII: the aftermath!
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<blockquote data-quote="GreatLemur" data-source="post: 3884511" data-attributes="member: 28553"><p>Oh, yeah. We were definitely slowed down a little bit by some system uncertainty, but on the whole it was a hell of a lot of fun. It's a <em>cool</em> system (if not an extremely intuitive one), the scenario concept was entirely awesome, and all the players really got into the whole thing. I loved our elaborate, traitorous plans, and I loved how they fell apart due to more backstabbing opportunism. I'd have loved to play more sessions of that scenario.</p><p></p><p>I think it ended at just about the perfect time, for my purposes, because Metra trains are excruciatingly infrequent, and I <em>just</em> managed to catch one home after the game.</p><p></p><p>But, yeah, I definitely would have been happy to play a longer scenario, because that was a hell of a lot of fun. And I just now realized another fun element of a Dread game where a player does finally topple the tower: Afterwards, when the tower is rebuilt and more stable, the surviving characters are free to succeed without too much risk, so they get a really great, narrativist-appropriate "avenge our fallen comrade" boost.</p><p></p><p>Dang, now I really feel like running a Dread one-shot for my regular group. That was a fun, fun game. Once again, Pbartender: Nice work.</p><p></p><p>That sounds worth a try. I'd love to see what kind of results that produces. Thinking of volunteering next time myself, in fact.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3884511, member: 28553"] Oh, yeah. We were definitely slowed down a little bit by some system uncertainty, but on the whole it was a hell of a lot of fun. It's a [i]cool[/i] system (if not an extremely intuitive one), the scenario concept was entirely awesome, and all the players really got into the whole thing. I loved our elaborate, traitorous plans, and I loved how they fell apart due to more backstabbing opportunism. I'd have loved to play more sessions of that scenario. I think it ended at just about the perfect time, for my purposes, because Metra trains are excruciatingly infrequent, and I [i]just[/i] managed to catch one home after the game. But, yeah, I definitely would have been happy to play a longer scenario, because that was a hell of a lot of fun. And I just now realized another fun element of a Dread game where a player does finally topple the tower: Afterwards, when the tower is rebuilt and more stable, the surviving characters are free to succeed without too much risk, so they get a really great, narrativist-appropriate "avenge our fallen comrade" boost. Dang, now I really feel like running a Dread one-shot for my regular group. That was a fun, fun game. Once again, Pbartender: Nice work. That sounds worth a try. I'd love to see what kind of results that produces. Thinking of volunteering next time myself, in fact. [/QUOTE]
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