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<blockquote data-quote="Lifelike" data-source="post: 4722706" data-attributes="member: 49931"><p>Thanks all, had a great time myself.</p><p></p><p>Morning Hero's Banner game was enormously fun. It's a great challenge to turn personal failure into tremendous success, but I think we all pulled it off nicely. I'm proud of finding a way to turn an attempted assault into a bargaining chip, and for the ending set of affairs where we ended up legalizing gay marriage. </p><p></p><p>There were times that I was frustrated with myself for just letting someone else think for me instead of coming up with something brilliant, but I think we all have that feeling at one point or another when playing games with strong narrative control components. I know nev was feeling pretty burned out toward the game's, but I felt as though he got a second wind around the very end. Also, I didn't feel rushed at the end because I knew coming in that this was a one-shot.</p><p></p><p>I'll look for Hero's Banner at Gencon, and am considering running it as a one shot for the local group out in DeKalb. Tim, (A) any advice for running it as a one-shot and (B) Ever considered running it set in the modern day (C) Any way to soften the stress of having to take on narrative control? I know not every player loves that uncomfortable feeling where you have to come up with something creative on the spot.</p><p></p><p>Thanks also to the evening game and the organizers. Zombie thwacking was an experience, and thank also to buzz for running everything as always! </p><p></p><p>Elijah</p></blockquote><p></p>
[QUOTE="Lifelike, post: 4722706, member: 49931"] Thanks all, had a great time myself. Morning Hero's Banner game was enormously fun. It's a great challenge to turn personal failure into tremendous success, but I think we all pulled it off nicely. I'm proud of finding a way to turn an attempted assault into a bargaining chip, and for the ending set of affairs where we ended up legalizing gay marriage. There were times that I was frustrated with myself for just letting someone else think for me instead of coming up with something brilliant, but I think we all have that feeling at one point or another when playing games with strong narrative control components. I know nev was feeling pretty burned out toward the game's, but I felt as though he got a second wind around the very end. Also, I didn't feel rushed at the end because I knew coming in that this was a one-shot. I'll look for Hero's Banner at Gencon, and am considering running it as a one shot for the local group out in DeKalb. Tim, (A) any advice for running it as a one-shot and (B) Ever considered running it set in the modern day (C) Any way to soften the stress of having to take on narrative control? I know not every player loves that uncomfortable feeling where you have to come up with something creative on the spot. Thanks also to the evening game and the organizers. Zombie thwacking was an experience, and thank also to buzz for running everything as always! Elijah [/QUOTE]
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