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<blockquote data-quote="buzz" data-source="post: 4722709" data-attributes="member: 6777"><p>You're welcome!</p><p></p><p></p><p>Yes. A failed roll doesn't necessarily mean that the task was failed; you can succeed with a condition, or fail and the GM adds a plot twist. And outright death is really rare; you have to lose a full-on conflict by a very wide margin in order to die outright. If the winner has lost any Disposition, there's going to be some compromise.</p><p></p><p>That said, the snapping turtle is a really tough opponent; even with help you're looking at really slim chances of success. I'm not sure if that's intentional or not for the scenario. I was going to ask about it on the BW forums.</p><p></p><p>Also, failing is important for skill advancement. You need X successful checks and Y failed checks in order to advance a skill. So, there's another incentive to take a failed test, albeit one that really doesn't manifest within the scope of a one-shot.</p><p></p><p></p><p>I agree that the ways skill obstacles are figured, things err on the side of being pretty hard. Granted, Glazier 2 is a pretty basic level of skill. 3 is competent, and 4+ is where mastery comes in. Ergo, Sloan isn't a particularly good glazier to begin with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The main ways you improve odds are by getting help, having the right tools, and via your wises. That's 3 potential dice right there. Then there's always Fate and Persona.</p><p></p><p>Also, I'm still fairly green with running BW, and this was only the second time I've run MG. I could have been erroneously figuring obstacles on the high side. Another thing to talk about on the BW forums!</p></blockquote><p></p>
[QUOTE="buzz, post: 4722709, member: 6777"] You're welcome! Yes. A failed roll doesn't necessarily mean that the task was failed; you can succeed with a condition, or fail and the GM adds a plot twist. And outright death is really rare; you have to lose a full-on conflict by a very wide margin in order to die outright. If the winner has lost any Disposition, there's going to be some compromise. That said, the snapping turtle is a really tough opponent; even with help you're looking at really slim chances of success. I'm not sure if that's intentional or not for the scenario. I was going to ask about it on the BW forums. Also, failing is important for skill advancement. You need X successful checks and Y failed checks in order to advance a skill. So, there's another incentive to take a failed test, albeit one that really doesn't manifest within the scope of a one-shot. I agree that the ways skill obstacles are figured, things err on the side of being pretty hard. Granted, Glazier 2 is a pretty basic level of skill. 3 is competent, and 4+ is where mastery comes in. Ergo, Sloan isn't a particularly good glazier to begin with. :) The main ways you improve odds are by getting help, having the right tools, and via your wises. That's 3 potential dice right there. Then there's always Fate and Persona. Also, I'm still fairly green with running BW, and this was only the second time I've run MG. I could have been erroneously figuring obstacles on the high side. Another thing to talk about on the BW forums! [/QUOTE]
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