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<blockquote data-quote="Storyteller01" data-source="post: 2363668" data-attributes="member: 20931"><p>Have I ever told you folks how much I love OGL stuff?? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Quint. Sorcerer has stats for playing children (for those who want to play a prodigy):</p><p></p><p>Young Adult (12 for a human): -1 to Str, Dex, Con, Int, and Wis</p><p>Toddler (5 for a human): -2 to Str, Dex, Con, Int, And Wis. -1 To Cha</p><p>Infant (1 for a human): -4 to Str, Dex, Con, Int, and Wis. -2 to Cha</p><p></p><p></p><p>Like aging, these penalties are cumulative (Infant suffers a -7 to all physical stats, Int, and Wis. They also suffer a -3 to Cha). These just work in reverse: the penalties are reduced as you grow older. </p><p></p><p>Not too far off, IMHO. An average person (10 on all stats, for arguments sake) would have most stats at 3 as an infant (Cha at 7, but most infants I know are pushy enough to qualify for MUCH higher scores <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p></p><p>They also provided an interesting feat:</p><p><strong>Child Prodigy</strong></p><p></p><p>May only be selected at 1st level.</p><p></p><p><em>Benefit</em>: Pick a mental trait (Int, Wis, or Cha). You can ignore the age modifiers for the first two catagories that apply to you.</p><p></p><p></p><p></p><p>Tried it once. Didn't pan out, due to the campaign being combat heavy (my fault, I underestimated the DM's intentions). Might work for you though. A five year old sorcerer... that could be fun <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />. Or the cloistered cleric (bother him not, for he is the chosen one)...</p><p>If you want an evil bent to him, use the OGL Ancients Aristocrat. You get slaves via a modified Leadership feat (at 2nd level no less), and a fear effect, since everyone believes your the child of a god.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2363668, member: 20931"] Have I ever told you folks how much I love OGL stuff?? ;) Quint. Sorcerer has stats for playing children (for those who want to play a prodigy): Young Adult (12 for a human): -1 to Str, Dex, Con, Int, and Wis Toddler (5 for a human): -2 to Str, Dex, Con, Int, And Wis. -1 To Cha Infant (1 for a human): -4 to Str, Dex, Con, Int, and Wis. -2 to Cha Like aging, these penalties are cumulative (Infant suffers a -7 to all physical stats, Int, and Wis. They also suffer a -3 to Cha). These just work in reverse: the penalties are reduced as you grow older. Not too far off, IMHO. An average person (10 on all stats, for arguments sake) would have most stats at 3 as an infant (Cha at 7, but most infants I know are pushy enough to qualify for MUCH higher scores ;) ) They also provided an interesting feat: [B]Child Prodigy[/B] May only be selected at 1st level. [I]Benefit[/I]: Pick a mental trait (Int, Wis, or Cha). You can ignore the age modifiers for the first two catagories that apply to you. Tried it once. Didn't pan out, due to the campaign being combat heavy (my fault, I underestimated the DM's intentions). Might work for you though. A five year old sorcerer... that could be fun :]. Or the cloistered cleric (bother him not, for he is the chosen one)... If you want an evil bent to him, use the OGL Ancients Aristocrat. You get slaves via a modified Leadership feat (at 2nd level no less), and a fear effect, since everyone believes your the child of a god. [/QUOTE]
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