Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Children of Bahamut (Converted Unique Dragons)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 1906404" data-attributes="member: 287"><p>OK, it took me a long time to get back to these fellas here's the next one...</p><p> </p><p><strong>Xathanon</strong></p><p>Colossal Dragon (Extraplanar)</p><p>Hit Dice: 34d12+306 (527 hp)</p><p>Initiative: +8</p><p>Speed: 60 ft. (12 squares), fly 200 ft. (clumsy)</p><p>Armor Class: 52 (–8 size, +0 Dex, +50 natural) touch 2, flat-footed 52</p><p>Base Attack/Grapple: +34/+66</p><p>Attack: Bite +42 melee (4d8+16 plus positive energy)</p><p>Full Attack: Bite +42 melee (4d8+16 plus positive energy) and 2 claws +40 melee (4d6+8 plus positive energy) and 2 wings +40 melee (2d8+8 plus positive energy) and tail slap +40 melee (4d6+24 plus positive energy)</p><p>Space/Reach: 30 ft./20 ft. (30 ft. with bite)</p><p>Special Attacks: Alternate form, breath weapon, crush 4d8+24, frightful presence, positive energy blast, positive energy lash, spell-like abilities, tail sweep 2d8+24</p><p>Special Qualities: Blindsense 60 ft., damage reduction 20/evil and magic, fuse essence, immunity to paralysis and <em>sleep</em>, keen senses, positive energy mastery, spell resistance 35, telepathy 100 ft.</p><p>Saves: Fort +28, Ref +25, Will +27</p><p>Abilities: Str 43, Dex 10, Con 29, Int 26, Wis 27, Cha 26</p><p>Skills: Balance +2, Bluff +45, Concentration +46, Diplomacy +49, Disguise +8 (+10 acting), Escape Artist +37, Hide -16, Intimidate +47, Jump +30, Knowledge (religion) +45, Knowledge (the planes) +45, Listen +45, Search +45, Sense Motive +45, Spot +45, Survival +45 (+47 on other planes, +47 following tracks), Tumble +37</p><p>Feats: Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Snatch, Wingover</p><p>Epic Feats: Epic Reflexes, Superior Initiative</p><p>Environment: Positive Energy Plane</p><p>Organization: Solitary</p><p>Challenge Rating: 24</p><p>Treasure: Triple standard</p><p>Alignment: Always neutral good</p><p>Advancement: -</p><p>Level Adjustment: -</p><p> </p><p><em>This colossal creature is shaped like a great dragon formed of golden energy. Its eyes appear to be multicolored, glowing crystals.</em></p><p> </p><p>Xathanon has no physical form; it is composed entirely of positive energy. In fact, some say this beast isn't a dragon but rather the physical embodiment of the Positive Energy Plane. When on the Material Plane, Xathanon resembles a burst of golden energy in the shape of a dragon. Its eyes appear as multicolored, glowing 'crystals'. On the Positive Energy Plane, Xathanon is a formless swirl of positive energy.</p><p> </p><p>Formed by Bahamut from the essence of the Positive Energy Plane, Xathanon serves Draco Paladin unswervingly. However, Xathanon rarely attends the Draconic Court on Mount Celestia, preferring the pulsing depths of the Positive Energy Plane. Despite its seeming isolation, Xathanon keeps a close watch over the events unfolding in the multiverse, and always answer a summons from Bahamut or one of Bahamut's children.</p><p> </p><p>Xathanon holds a special hatred of Dhrakoth. The two have never met in combat, and some say that, if such a battle were to occur, the very fabric of the multiverse might tear under the opposing forces of positive and negative energy.</p><p> </p><p>As a creature composed of pure energy, Xathanon does not require physical sustenance and does not need to breathe. It is not known whether this dragon must return to the Positive Energy Plane on a regular basis - except after infusing mortal heroes with its essence.</p><p> </p><p>Xathanon is 165 feet long and weighs over 325 tons.</p><p> </p><p>Xathanon speaks Draconic and Celestial, and can communicate telepathically with any creature within 100 ft. that has a language.</p><p> </p><p>Combat</p><p></p><p>Xathanon detects evil and often acts outside the boundaries of law, responding swiftly to any perceived threat. In combat, Xathanon is a force of nature. It can fight in the form of a traditional dragon or take the form of a swirl of pure positive energy.</p><p> </p><p>Xathanon's natural weapons are treated as good-aligned magic weapons for the purpose of overcoming damage reduction.</p><p> </p><p><strong>Breath Weapon (Su):</strong> Xathanon has one breath weapon, a 140-foot line of positive energy. Any good-aligned living creatures in the area immediately gain the benefits of a heal and greater restoration spell. Any living nongood creatures within the area take 8d8 points of damage. A successful Reflex save (DC 36) halves the damage. Any undead creature or creature native to the Negative Energy Plane within the area takes this damage, and must make an additional DC 36 Will save or be destroyed. The save DC is Constitution-based. The caster level for all spell effects is 25th. Once Xathanon breathes, it must wait 1d4 rounds before using its breath weapon again.</p><p> </p><p>Additionally, if the body of any dead good-aligned creature is within the area of Xathanon's breath weapon, it is immediately <em>resurrected</em>, as the spell (caster level 25th).</p><p> </p><p><strong>Crush (Ex):</strong> When flying or jumping, Xathanon can land on opponents three or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under its body. Each creature in the affected area must succeed at a Reflex save (DC 36) or be pinned, automatically taking 4d8+24 points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if Xathanon chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round.</p><p> </p><p><strong>Frightful Presence (Ex):</strong> Whenever Xathanon attacks, charges, or flies overhead, each creature in a 360-foot radius that has fewer HD than it does must make a DC 35 Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD). A creature that succeeds on its Will save remains immune to Xathanon's frightful presence for 24 hours. The save DC is Charisma-based.</p><p> </p><p><strong>Positive Energy Blast (Su):</strong> While in its "swirl of positive energy" form, Xathanon can release a blast of positive energy. Any creature struck by such a blast suffers 6d10 points of damage. In addition, the creature must make a DC 36 Fortitude saving throw or explode into millions of particles of positive energy, killing it instantly. The save DC is Constitution-based.</p><p> </p><p><strong>Positive Energy Lash (Su):</strong> Xathanon can make a touch attack or hit with any of its natural attacks to infuse a target with positive energy. Undead foes (even incorporeal ones) take an additional 3d10 points of damage. Xathanon can channel this positive energy into living creatures as well, healing up to 3d10 points of damage. Xathanon can control its positive energy enough to avoid healing living foes (dealing only the base damage).</p><p> </p><p><strong>Spell-Like Abilities:</strong> At will—<em>detect evil, plane shift</em>. Caster level 20th. The save DCs are Charisma-based.</p><p> </p><p><strong>Alternate Form (Su):</strong> Xathanon can shift between its dragon and "swirl of positive energy" forms as a standard action. In dragon form, it cannot use its positive energy blast, but it can fly and use its spell-like abilities, and its weapons. In swirl form, it can fly, make positive energy blast attacks, and use spell-like abilities, but it cannot use its natural weapons or its breath weapon. The swirl form is incorporeal, and Xathanon has no Strength score while in that form.</p><p> </p><p>Xathanon remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does Xathanon revert to any particular form when killed. A <em>true seeing</em> spell reveals both forms simultaneously.</p><p> </p><p><strong>Blindsense (Ex):</strong> Xathanon can pinpoint creatures within a distance of 60 feet. Opponents Xathanon can't actually see still have total concealment against it.</p><p> </p><p><strong>Fuse Essence (Ex):</strong> When on the Material Plane, Xathanon can fuse its essence to the corporeal form of a good-aligned character. Filled with the power of the Positive Energy Plane, the creature transforms into a great wyrm gold dragon, as if under the effects of a <em>shapechange</em> spell. The change lasts one hour per character level. Afterward, Xathanon must immediately return to the Positive Energy Plane to recuperate for no less than 10 hours.</p><p> </p><p><strong>Keen Senses (Ex):</strong> Xathanon sees four times as well as a human in shadowy illumination and twice as well in normal light.</p><p> </p><p><strong>Positive Energy Mastery (Ex):</strong> Xathanon is immune to the detrimental effects typical to the Positive Energy Plane, though it still benefits from the regenerative nature of the plane. It can see normally on the Positive Energy Plane, as if in normal daylight. Xathanon does not need to eat or breathe.</p><p>Additionally, when on the Positive Energy Plane, Xathanon moves as swiftly as pure energy, able to greater teleport to any location on the plane as a free action. Xathanon gains a +8 bonus on Initiative checks while on the Positive Energy Plane.</p><p> </p><p><strong>Xathanon and the <em>Draconomicon</em></strong></p><p></p><p>If you are using the <em>Draconomicon</em>, the following changes are recommended.</p><p> </p><p><strong>Feats:</strong> Replace Improved Initiative and Weapon Focus (bite) with Quicken Breath and Tempest Breath.</p><p> </p><p><strong>Source:</strong> Xathanon first appeared in Dragon Magazine #260 ("Spawn of Tiamat, Children of Bahamut", Keith Francis Strohm, p. 51).</p></blockquote><p></p>
[QUOTE="Shade, post: 1906404, member: 287"] OK, it took me a long time to get back to these fellas here's the next one... [b]Xathanon[/b] Colossal Dragon (Extraplanar) Hit Dice: 34d12+306 (527 hp) Initiative: +8 Speed: 60 ft. (12 squares), fly 200 ft. (clumsy) Armor Class: 52 (–8 size, +0 Dex, +50 natural) touch 2, flat-footed 52 Base Attack/Grapple: +34/+66 Attack: Bite +42 melee (4d8+16 plus positive energy) Full Attack: Bite +42 melee (4d8+16 plus positive energy) and 2 claws +40 melee (4d6+8 plus positive energy) and 2 wings +40 melee (2d8+8 plus positive energy) and tail slap +40 melee (4d6+24 plus positive energy) Space/Reach: 30 ft./20 ft. (30 ft. with bite) Special Attacks: Alternate form, breath weapon, crush 4d8+24, frightful presence, positive energy blast, positive energy lash, spell-like abilities, tail sweep 2d8+24 Special Qualities: Blindsense 60 ft., damage reduction 20/evil and magic, fuse essence, immunity to paralysis and [i]sleep[/i], keen senses, positive energy mastery, spell resistance 35, telepathy 100 ft. Saves: Fort +28, Ref +25, Will +27 Abilities: Str 43, Dex 10, Con 29, Int 26, Wis 27, Cha 26 Skills: Balance +2, Bluff +45, Concentration +46, Diplomacy +49, Disguise +8 (+10 acting), Escape Artist +37, Hide -16, Intimidate +47, Jump +30, Knowledge (religion) +45, Knowledge (the planes) +45, Listen +45, Search +45, Sense Motive +45, Spot +45, Survival +45 (+47 on other planes, +47 following tracks), Tumble +37 Feats: Awesome Blow, Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Snatch, Wingover Epic Feats: Epic Reflexes, Superior Initiative Environment: Positive Energy Plane Organization: Solitary Challenge Rating: 24 Treasure: Triple standard Alignment: Always neutral good Advancement: - Level Adjustment: - [i]This colossal creature is shaped like a great dragon formed of golden energy. Its eyes appear to be multicolored, glowing crystals.[/i] Xathanon has no physical form; it is composed entirely of positive energy. In fact, some say this beast isn't a dragon but rather the physical embodiment of the Positive Energy Plane. When on the Material Plane, Xathanon resembles a burst of golden energy in the shape of a dragon. Its eyes appear as multicolored, glowing 'crystals'. On the Positive Energy Plane, Xathanon is a formless swirl of positive energy. Formed by Bahamut from the essence of the Positive Energy Plane, Xathanon serves Draco Paladin unswervingly. However, Xathanon rarely attends the Draconic Court on Mount Celestia, preferring the pulsing depths of the Positive Energy Plane. Despite its seeming isolation, Xathanon keeps a close watch over the events unfolding in the multiverse, and always answer a summons from Bahamut or one of Bahamut's children. Xathanon holds a special hatred of Dhrakoth. The two have never met in combat, and some say that, if such a battle were to occur, the very fabric of the multiverse might tear under the opposing forces of positive and negative energy. As a creature composed of pure energy, Xathanon does not require physical sustenance and does not need to breathe. It is not known whether this dragon must return to the Positive Energy Plane on a regular basis - except after infusing mortal heroes with its essence. Xathanon is 165 feet long and weighs over 325 tons. Xathanon speaks Draconic and Celestial, and can communicate telepathically with any creature within 100 ft. that has a language. Combat Xathanon detects evil and often acts outside the boundaries of law, responding swiftly to any perceived threat. In combat, Xathanon is a force of nature. It can fight in the form of a traditional dragon or take the form of a swirl of pure positive energy. Xathanon's natural weapons are treated as good-aligned magic weapons for the purpose of overcoming damage reduction. [b]Breath Weapon (Su):[/b] Xathanon has one breath weapon, a 140-foot line of positive energy. Any good-aligned living creatures in the area immediately gain the benefits of a heal and greater restoration spell. Any living nongood creatures within the area take 8d8 points of damage. A successful Reflex save (DC 36) halves the damage. Any undead creature or creature native to the Negative Energy Plane within the area takes this damage, and must make an additional DC 36 Will save or be destroyed. The save DC is Constitution-based. The caster level for all spell effects is 25th. Once Xathanon breathes, it must wait 1d4 rounds before using its breath weapon again. Additionally, if the body of any dead good-aligned creature is within the area of Xathanon's breath weapon, it is immediately [i]resurrected[/i], as the spell (caster level 25th). [b]Crush (Ex):[/b] When flying or jumping, Xathanon can land on opponents three or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under its body. Each creature in the affected area must succeed at a Reflex save (DC 36) or be pinned, automatically taking 4d8+24 points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if Xathanon chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round. [b]Frightful Presence (Ex):[/b] Whenever Xathanon attacks, charges, or flies overhead, each creature in a 360-foot radius that has fewer HD than it does must make a DC 35 Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD). A creature that succeeds on its Will save remains immune to Xathanon's frightful presence for 24 hours. The save DC is Charisma-based. [b]Positive Energy Blast (Su):[/b] While in its "swirl of positive energy" form, Xathanon can release a blast of positive energy. Any creature struck by such a blast suffers 6d10 points of damage. In addition, the creature must make a DC 36 Fortitude saving throw or explode into millions of particles of positive energy, killing it instantly. The save DC is Constitution-based. [b]Positive Energy Lash (Su):[/b] Xathanon can make a touch attack or hit with any of its natural attacks to infuse a target with positive energy. Undead foes (even incorporeal ones) take an additional 3d10 points of damage. Xathanon can channel this positive energy into living creatures as well, healing up to 3d10 points of damage. Xathanon can control its positive energy enough to avoid healing living foes (dealing only the base damage). [b]Spell-Like Abilities:[/b] At will—[i]detect evil, plane shift[/i]. Caster level 20th. The save DCs are Charisma-based. [b]Alternate Form (Su):[/b] Xathanon can shift between its dragon and "swirl of positive energy" forms as a standard action. In dragon form, it cannot use its positive energy blast, but it can fly and use its spell-like abilities, and its weapons. In swirl form, it can fly, make positive energy blast attacks, and use spell-like abilities, but it cannot use its natural weapons or its breath weapon. The swirl form is incorporeal, and Xathanon has no Strength score while in that form. Xathanon remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does Xathanon revert to any particular form when killed. A [i]true seeing[/i] spell reveals both forms simultaneously. [b]Blindsense (Ex):[/b] Xathanon can pinpoint creatures within a distance of 60 feet. Opponents Xathanon can't actually see still have total concealment against it. [b]Fuse Essence (Ex):[/b] When on the Material Plane, Xathanon can fuse its essence to the corporeal form of a good-aligned character. Filled with the power of the Positive Energy Plane, the creature transforms into a great wyrm gold dragon, as if under the effects of a [i]shapechange[/i] spell. The change lasts one hour per character level. Afterward, Xathanon must immediately return to the Positive Energy Plane to recuperate for no less than 10 hours. [b]Keen Senses (Ex):[/b] Xathanon sees four times as well as a human in shadowy illumination and twice as well in normal light. [b]Positive Energy Mastery (Ex):[/b] Xathanon is immune to the detrimental effects typical to the Positive Energy Plane, though it still benefits from the regenerative nature of the plane. It can see normally on the Positive Energy Plane, as if in normal daylight. Xathanon does not need to eat or breathe. Additionally, when on the Positive Energy Plane, Xathanon moves as swiftly as pure energy, able to greater teleport to any location on the plane as a free action. Xathanon gains a +8 bonus on Initiative checks while on the Positive Energy Plane. [b]Xathanon and the [i]Draconomicon[/i][/b] If you are using the [i]Draconomicon[/i], the following changes are recommended. [b]Feats:[/b] Replace Improved Initiative and Weapon Focus (bite) with Quicken Breath and Tempest Breath. [b]Source:[/b] Xathanon first appeared in Dragon Magazine #260 ("Spawn of Tiamat, Children of Bahamut", Keith Francis Strohm, p. 51). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Children of Bahamut (Converted Unique Dragons)
Top