Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Children of Bahamut (Converted Unique Dragons)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 2125515" data-attributes="member: 287"><p>This critter is long overdue. Here's the last of the Children of Bahamut.</p><p></p><p><strong>Vanathor</strong></p><p>Colossal Dragon (Extraplanar)</p><p>Hit Dice: 35d12+315 (542 hp)</p><p>Initiative: +4</p><p>Speed: 60 ft. (12 squares), fly 250 ft. (clumsy), swim 60 ft.</p><p>Armor Class: 38 (–8 size, +0 Dex, +36 natural) touch 2, flat-footed 38</p><p>Base Attack/Grapple: +35/+67</p><p>Attack: Bite +43 melee (4d8+16)</p><p>Full Attack: Bite +43 melee (4d8+16) and 2 claws +41 melee (4d6+8) and 2 wings +41 melee (2d8+8) and tail slap +41 melee (4d6+24)</p><p>Space/Reach: 30 ft./20 ft. (30 ft. with bite)</p><p>Special Attacks: Crush 4d8+24, enthrall, frightful presence, song, spells, tail sweep 2d8+24</p><p>Special Qualities: Alternate form, bardic knowledge, blindsense 60 ft., damage reduction 20/evil and magic, immunity to paralysis, silence, <em>sleep</em>, and sonic, keen senses, songspeech, spell resistance 36</p><p>Saves: Fort +28, Ref +19, Will +28</p><p>Abilities: Str 43, Dex 10, Con 29, Int 28, Wis 29, Cha 28</p><p>Skills: Bluff +13, Concentration +47, Decipher Script +47, Diplomacy +53, Disguise +47, Gather Information +53, Intimidate +13, Jump +28, Knowledge (arcana) +47, Knowledge (history) +47, Knowledge (religion) +47, Knowledge (the planes) +47, Listen +47, Perform (sing, string instruments) +61, Sense Motive +47, Spellcraft +49, Spot +47, Survival +9 (+11 on other planes), Swim +24</p><p>Feats: Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Shock Wave, Snatch, Wingover</p><p>Epic Feats: Epic Reputation, Epic Skill Focus (Perform [sing, string instruments])</p><p>Environment: Seven Mounting Heavens of Celestia</p><p>Organization: Solitary</p><p>Challenge Rating: 25</p><p>Treasure: Triple standard</p><p>Alignment: Always lawful good</p><p>Advancement: -</p><p>Level Adjustment: - </p><p></p><p><em>This massive dragon has large, smooth, twin horns that sweep back from its nose and brow. Twin frills adorn its long neck, and whiskers around its mouth look like the barbels of a catfish. Its saillike wings start at its shoulders and trace down to the tip of its tail. The dragon smells of saffron and incense, and its scales glisten like polished gold, with a swirl of rainbow colors across its chest.</em></p><p></p><p>Regal Vanathor embodies everything that is pure and good in dragonkind. This dragon serves as Bahamut's advisor and bard in the demipower's palace on Mount Celestia. Vanathor is a master of all things musical.</p><p></p><p>Vanathor appears as a powerful and charismatic gold dragon with a swirl of rainbow colors across its scaled chest. </p><p></p><p>As one of Bahamut's most trusted and powerful advisors, Vanathor wields a great deal of influence over draconic affairs in Mount Celestia. When not advising the Platinum Dragon, Vanathor spends a good deal of its time serving as bard for the Draconic Court at Bahamut's palace. It is on good terms with all of the powers of Music - especially Corellon Larethian - and it often travels to share music and information.</p><p></p><p>Vanathor watches over Bards and other musicians who travel on the Material Plane. Occasionally, Vanathor travels to the Material Plane and takes the form of a handsome half-elven bard. In this form, it offers advice, shares information, and otherwise assists those in need. As a half-elf, Vanathor carries an elaborate ash wood harp that duplicates its own sonic abilities and wields a <em>+3 flame tongue longsword</em>. Vanathor sometimes comes to the aid of good-aligned bards if they mention its name in a song.</p><p></p><p>Unlike the other children of Bahamut, who were either created by Draco Paladin or spawned by mortal dragons, Vanathor simply appeared as an expected guest at Bahamut's Court and offered its service. Some sages say that this creature is actually a dead power from an ancient pantheon, given new life by Bahamut's magic.</p><p></p><p>Vanathor hunts and eats as a normal dragon. However, other dragons often bring it meals as a sign of reverence.</p><p></p><p>Vanathor is 145 feet long and weighs over 275 tons.</p><p></p><p>Vanathor speaks Celestial, Common, Draconic, Elven, and Sylvan. In addition, it can communicate with any creature through song.</p><p></p><p>Combat</p><p></p><p>Like Bahamut, Vanathor reveres all life and is reluctant to kill. However, the creature possesses powerful claws and a ferocious bite.</p><p></p><p>Vanathor's natural weapons are treated as good-aligned magic weapons for the purpose of overcoming damage reduction.</p><p></p><p><strong>Crush (Ex):</strong> When flying or jumping, Vanathor can land on opponents three or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under its body. Each creature in the affected area must succeed at a DC 36 Reflex save or be pinned, automatically taking 4d8+24 points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if Vanathor chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round.</p><p></p><p><strong>Enthrall (Su):</strong> Vanathor's deep, melodious speaking voice, coupled with the dragon's mastery of storytelling and oration, <em>enthralls </em> (as the spell) anyone listening to it for more than one round. A successful DC 36 Will save negates. This is a sonic, mind-affecting effect. The save DC is Charisma-based.</p><p></p><p><strong>Frightful Presence (Ex):</strong> Whenever Vanathor attacks, charges, or flies overhead, each creature in a 360-foot radius that has fewer HD than it does must make a DC 36 Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD). A creature that succeeds on its Will save remains immune to Vanathor's frightful presence for 24 hours. The save DC is Charisma-based.</p><p></p><p><strong>Song (Su): </strong> Instead of using a traditional breath weapon, Vanathor utilizes the power of its six-octave voice to help those in need and defeat particularly powerful opponents. The effects of each octave are as follows. Once Vanathor sings, it must wait 1d4 rounds before using its song again.</p><p></p><p><em>1st Octave:</em> This subsonic rumble functions as a <em>shatter </em> spell, except that it also affects magical objects of any composition. This is a 90-foot-radius burst centered on Vanathor. All objects within the area must succeed on a DC 36 Will save or be smashed into dozens of pieces. The save DC is Charisma-based.</p><p></p><p><em>2nd Octave: </em> This basso profound sound disrupts magic within a 60-foot-radius burst centered on Vanathor. This functions as an area <em>greater dispel magic</em>, except that magic items in the area can also be affected, ceasing to function for 2d4 minutes if the check is successful.</p><p></p><p><em>3rd Octave:</em> This deep octave functions as a <em>mass charm monster</em>, except that it affects every creature within a 90-foot-radius burst centered on Vanathor. A successful DC 36 Will save negates. The save DC is Charisma-based.</p><p></p><p><em>4th Octave:</em> This range of notes <em>heals </em> (as per the spell) all living creatures within a 60-foot-radius burst centered on Vanathor. Undead creatures take 200 points of damage (Will DC 36 half). The save DC is Charisma-based.</p><p></p><p><em>5th Octave: </em> These bugle-like notes send anyone within a 60-foot-radius burst centered on Vanathor to a plane of Vanathor's choosing. Unwilling creatures may attempt a DC 36 Will save to negate the effect. The save DC is Charisma-based.</p><p></p><p><em>6th Octave:</em> These piercing notes deal 10d12 points of sonic damage to any creature within a 60-foot-radius burst centered on Vanathor (no saving throw).</p><p></p><p><strong>Spells:</strong> Vanathor casts arcane spells as a 19th-level sorcerer, and can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.</p><p></p><p><em>Sorcerer Spells Known </em> (spells known 9/5/5/4/4/4/3/3/3/2; spells per day 6/9/8/8/8/8/7/7/7/5; save DC 19 + spell level): 0—<em>dancing lights, detect magic, ghost sound, guidance, mage hand, message, read magic, resistance, virtue</em>; 1st—<em>cure light wounds, mage armor, magic missle, shield, remove fear</em>; 2nd—<em>bear's endurance, calm emotions, cat's grace, detect thoughts, resist energy</em>; 3rd—<em>clairaudience/clairvoyance, deep slumber, lightning bolt, magic circle against evil</em>; 4th—<em>freedom of movement, holy smite, scrying, shout</em>; 5th—<em>dispel evil, dismissal, hold monster, mass cure light wounds</em>; 6th—<em>greater heroism, heal, legend lore</em>; 7th—<em>banishment, holy word, plane shift</em>; 8th—<em>holy aura, moment of prescience, shield of law</em>; 9th—<em>mass hold monster, miracle</em>.</p><p></p><p><strong>Alternate Form (Su): </strong> Vanathor can assume any animal or humanoid form of Medium size or smaller as a standard action at will. This ability functions as a polymorph spell cast on itself at its caster level, except that Vanathor does not regain hit points for changing form and can only assume the form of an animal or humanoid. Vanathor can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.</p><p></p><p><strong>Bardic Knowledge:</strong> Vanathor can use bardic knowledge as a 20th-level bard (+31 modifier on the check).</p><p></p><p><strong>Blindsense (Ex):</strong> Vanathor can pinpoint creatures within a distance of 60 feet. Opponents Vanathor can't actually see still have total concealment against it.</p><p></p><p><strong>Immunities (Ex):</strong> Vanathor is immune to all <em>silence </em> spells and spells that dampen or otherwise affect sound.</p><p></p><p><strong>Keen Senses (Ex): </strong> Vanathor sees four times as well as a human in shadowy illumination and twice as well in normal light.</p><p></p><p><strong>Songspeech (Su):</strong> Vanathor can communicate with any creature via song. This otherwise functions as a <em>tongues </em> spell (caster level 20th).</p><p></p><p><strong>Skills:</strong> Vanathor has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p><strong>Vanathor and the <em>Draconomicon</em></strong></p><p></p><p>If you are using the <em>Draconomicon</em>, the following changes are recommended.</p><p></p><p><strong>Feats:</strong> Replace Shock Wave with Weapon Focus (bite).</p><p></p><p><strong>Source:</strong> Vanathor first appeared in Dragon Magazine #260 ("Spawn of Tiamat, Children of Bahamut", Keith Francis Strohm, p. 51).</p></blockquote><p></p>
[QUOTE="Shade, post: 2125515, member: 287"] This critter is long overdue. Here's the last of the Children of Bahamut. [B]Vanathor[/B] Colossal Dragon (Extraplanar) Hit Dice: 35d12+315 (542 hp) Initiative: +4 Speed: 60 ft. (12 squares), fly 250 ft. (clumsy), swim 60 ft. Armor Class: 38 (–8 size, +0 Dex, +36 natural) touch 2, flat-footed 38 Base Attack/Grapple: +35/+67 Attack: Bite +43 melee (4d8+16) Full Attack: Bite +43 melee (4d8+16) and 2 claws +41 melee (4d6+8) and 2 wings +41 melee (2d8+8) and tail slap +41 melee (4d6+24) Space/Reach: 30 ft./20 ft. (30 ft. with bite) Special Attacks: Crush 4d8+24, enthrall, frightful presence, song, spells, tail sweep 2d8+24 Special Qualities: Alternate form, bardic knowledge, blindsense 60 ft., damage reduction 20/evil and magic, immunity to paralysis, silence, [I]sleep[/I], and sonic, keen senses, songspeech, spell resistance 36 Saves: Fort +28, Ref +19, Will +28 Abilities: Str 43, Dex 10, Con 29, Int 28, Wis 29, Cha 28 Skills: Bluff +13, Concentration +47, Decipher Script +47, Diplomacy +53, Disguise +47, Gather Information +53, Intimidate +13, Jump +28, Knowledge (arcana) +47, Knowledge (history) +47, Knowledge (religion) +47, Knowledge (the planes) +47, Listen +47, Perform (sing, string instruments) +61, Sense Motive +47, Spellcraft +49, Spot +47, Survival +9 (+11 on other planes), Swim +24 Feats: Flyby Attack, Hover, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Shock Wave, Snatch, Wingover Epic Feats: Epic Reputation, Epic Skill Focus (Perform [sing, string instruments]) Environment: Seven Mounting Heavens of Celestia Organization: Solitary Challenge Rating: 25 Treasure: Triple standard Alignment: Always lawful good Advancement: - Level Adjustment: - [I]This massive dragon has large, smooth, twin horns that sweep back from its nose and brow. Twin frills adorn its long neck, and whiskers around its mouth look like the barbels of a catfish. Its saillike wings start at its shoulders and trace down to the tip of its tail. The dragon smells of saffron and incense, and its scales glisten like polished gold, with a swirl of rainbow colors across its chest.[/I] Regal Vanathor embodies everything that is pure and good in dragonkind. This dragon serves as Bahamut's advisor and bard in the demipower's palace on Mount Celestia. Vanathor is a master of all things musical. Vanathor appears as a powerful and charismatic gold dragon with a swirl of rainbow colors across its scaled chest. As one of Bahamut's most trusted and powerful advisors, Vanathor wields a great deal of influence over draconic affairs in Mount Celestia. When not advising the Platinum Dragon, Vanathor spends a good deal of its time serving as bard for the Draconic Court at Bahamut's palace. It is on good terms with all of the powers of Music - especially Corellon Larethian - and it often travels to share music and information. Vanathor watches over Bards and other musicians who travel on the Material Plane. Occasionally, Vanathor travels to the Material Plane and takes the form of a handsome half-elven bard. In this form, it offers advice, shares information, and otherwise assists those in need. As a half-elf, Vanathor carries an elaborate ash wood harp that duplicates its own sonic abilities and wields a [I]+3 flame tongue longsword[/I]. Vanathor sometimes comes to the aid of good-aligned bards if they mention its name in a song. Unlike the other children of Bahamut, who were either created by Draco Paladin or spawned by mortal dragons, Vanathor simply appeared as an expected guest at Bahamut's Court and offered its service. Some sages say that this creature is actually a dead power from an ancient pantheon, given new life by Bahamut's magic. Vanathor hunts and eats as a normal dragon. However, other dragons often bring it meals as a sign of reverence. Vanathor is 145 feet long and weighs over 275 tons. Vanathor speaks Celestial, Common, Draconic, Elven, and Sylvan. In addition, it can communicate with any creature through song. Combat Like Bahamut, Vanathor reveres all life and is reluctant to kill. However, the creature possesses powerful claws and a ferocious bite. Vanathor's natural weapons are treated as good-aligned magic weapons for the purpose of overcoming damage reduction. [B]Crush (Ex):[/B] When flying or jumping, Vanathor can land on opponents three or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under its body. Each creature in the affected area must succeed at a DC 36 Reflex save or be pinned, automatically taking 4d8+24 points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if Vanathor chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round. [B]Enthrall (Su):[/B] Vanathor's deep, melodious speaking voice, coupled with the dragon's mastery of storytelling and oration, [I]enthralls [/I] (as the spell) anyone listening to it for more than one round. A successful DC 36 Will save negates. This is a sonic, mind-affecting effect. The save DC is Charisma-based. [B]Frightful Presence (Ex):[/B] Whenever Vanathor attacks, charges, or flies overhead, each creature in a 360-foot radius that has fewer HD than it does must make a DC 36 Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD). A creature that succeeds on its Will save remains immune to Vanathor's frightful presence for 24 hours. The save DC is Charisma-based. [B]Song (Su): [/B] Instead of using a traditional breath weapon, Vanathor utilizes the power of its six-octave voice to help those in need and defeat particularly powerful opponents. The effects of each octave are as follows. Once Vanathor sings, it must wait 1d4 rounds before using its song again. [I]1st Octave:[/I] This subsonic rumble functions as a [I]shatter [/I] spell, except that it also affects magical objects of any composition. This is a 90-foot-radius burst centered on Vanathor. All objects within the area must succeed on a DC 36 Will save or be smashed into dozens of pieces. The save DC is Charisma-based. [I]2nd Octave: [/I] This basso profound sound disrupts magic within a 60-foot-radius burst centered on Vanathor. This functions as an area [I]greater dispel magic[/I], except that magic items in the area can also be affected, ceasing to function for 2d4 minutes if the check is successful. [I]3rd Octave:[/I] This deep octave functions as a [I]mass charm monster[/I], except that it affects every creature within a 90-foot-radius burst centered on Vanathor. A successful DC 36 Will save negates. The save DC is Charisma-based. [I]4th Octave:[/I] This range of notes [I]heals [/I] (as per the spell) all living creatures within a 60-foot-radius burst centered on Vanathor. Undead creatures take 200 points of damage (Will DC 36 half). The save DC is Charisma-based. [I]5th Octave: [/I] These bugle-like notes send anyone within a 60-foot-radius burst centered on Vanathor to a plane of Vanathor's choosing. Unwilling creatures may attempt a DC 36 Will save to negate the effect. The save DC is Charisma-based. [I]6th Octave:[/I] These piercing notes deal 10d12 points of sonic damage to any creature within a 60-foot-radius burst centered on Vanathor (no saving throw). [B]Spells:[/B] Vanathor casts arcane spells as a 19th-level sorcerer, and can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells. [I]Sorcerer Spells Known [/I] (spells known 9/5/5/4/4/4/3/3/3/2; spells per day 6/9/8/8/8/8/7/7/7/5; save DC 19 + spell level): 0—[I]dancing lights, detect magic, ghost sound, guidance, mage hand, message, read magic, resistance, virtue[/I]; 1st—[I]cure light wounds, mage armor, magic missle, shield, remove fear[/I]; 2nd—[I]bear's endurance, calm emotions, cat's grace, detect thoughts, resist energy[/I]; 3rd—[I]clairaudience/clairvoyance, deep slumber, lightning bolt, magic circle against evil[/I]; 4th—[I]freedom of movement, holy smite, scrying, shout[/I]; 5th—[I]dispel evil, dismissal, hold monster, mass cure light wounds[/I]; 6th—[I]greater heroism, heal, legend lore[/I]; 7th—[I]banishment, holy word, plane shift[/I]; 8th—[I]holy aura, moment of prescience, shield of law[/I]; 9th—[I]mass hold monster, miracle[/I]. [B]Alternate Form (Su): [/B] Vanathor can assume any animal or humanoid form of Medium size or smaller as a standard action at will. This ability functions as a polymorph spell cast on itself at its caster level, except that Vanathor does not regain hit points for changing form and can only assume the form of an animal or humanoid. Vanathor can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form. [B]Bardic Knowledge:[/B] Vanathor can use bardic knowledge as a 20th-level bard (+31 modifier on the check). [B]Blindsense (Ex):[/B] Vanathor can pinpoint creatures within a distance of 60 feet. Opponents Vanathor can't actually see still have total concealment against it. [B]Immunities (Ex):[/B] Vanathor is immune to all [I]silence [/I] spells and spells that dampen or otherwise affect sound. [B]Keen Senses (Ex): [/B] Vanathor sees four times as well as a human in shadowy illumination and twice as well in normal light. [B]Songspeech (Su):[/B] Vanathor can communicate with any creature via song. This otherwise functions as a [I]tongues [/I] spell (caster level 20th). [B]Skills:[/B] Vanathor has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [B]Vanathor and the [I]Draconomicon[/I][/B] If you are using the [I]Draconomicon[/I], the following changes are recommended. [B]Feats:[/B] Replace Shock Wave with Weapon Focus (bite). [B]Source:[/B] Vanathor first appeared in Dragon Magazine #260 ("Spawn of Tiamat, Children of Bahamut", Keith Francis Strohm, p. 51). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Children of Bahamut (Converted Unique Dragons)
Top