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<blockquote data-quote="tmaaas" data-source="post: 1229153" data-attributes="member: 6481"><p>Hmmm. . . </p><p></p><p>This doesn't apply to Shark's world since it already exists, but it's an idea I have for a future campaign. </p><p></p><p>I want to modify the xp cost for magic item creation so that not only the creator pays, but also the user. </p><p></p><p>Basic ideas:</p><p></p><p>When a magic item is created, the creator pays 1/50 the item cost in xp, fractions dropped (thus possible to pay 0 xp for trivial items).</p><p></p><p>When a magic item is first used, the user pays 1/100 the item cost in xp, fractions dropped. Creators do not have to pay this cost.</p><p></p><p>Creators must pay the full xp cost for potions (1/25) and my opt to do so for scrolls. The users in these cases do not have to pay an xp cost. This is not an option for "non-one-use" items.</p><p></p><p>Most magic items are an "all or nothing" deal. You can use the item or you can't. There will be leveled items where you can use lesser powers at first and then gain access to more potent functions later (at an additional xp cost).</p><p></p><p>My major purpose in doing this is to spread the xp cost around a little, since now only the item creator gets hit when items are made for fellow party members.</p><p></p><p>But it would also solve Shark's dilemma. A low level character simply can't use items which are too powerful.</p></blockquote><p></p>
[QUOTE="tmaaas, post: 1229153, member: 6481"] Hmmm. . . This doesn't apply to Shark's world since it already exists, but it's an idea I have for a future campaign. I want to modify the xp cost for magic item creation so that not only the creator pays, but also the user. Basic ideas: When a magic item is created, the creator pays 1/50 the item cost in xp, fractions dropped (thus possible to pay 0 xp for trivial items). When a magic item is first used, the user pays 1/100 the item cost in xp, fractions dropped. Creators do not have to pay this cost. Creators must pay the full xp cost for potions (1/25) and my opt to do so for scrolls. The users in these cases do not have to pay an xp cost. This is not an option for "non-one-use" items. Most magic items are an "all or nothing" deal. You can use the item or you can't. There will be leveled items where you can use lesser powers at first and then gain access to more potent functions later (at an additional xp cost). My major purpose in doing this is to spread the xp cost around a little, since now only the item creator gets hit when items are made for fellow party members. But it would also solve Shark's dilemma. A low level character simply can't use items which are too powerful. [/QUOTE]
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