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Children of High Level Characters
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1232509" data-attributes="member: 7177"><p>A couple of thoughts:</p><p></p><p>What are the parents like? And by this I don't mean their game stats and classes, but their personality? Are they doting and putty in their children's hands, or do they believe in "tough love"? And what do they think of the children of the <em>other</em> characters?</p><p></p><p>I think that this will determine the equipment far more than any "metagaming" concerns. If the parents want to spoil them, they <em>will</em> give them extremely expensive equipment, no matter what their children's actual level is.</p><p></p><p>They will probably give them somthing "for emergencies", like a powerful bound guardian spirit or a way to contact their parents. Ideally, this aid should be able to get them out of emergencies - but at the same time so embarassing that the kids will only use it as a last resort.</p><p></p><p>- If the characters have high-end equipment, the DM is fully justified in scaling down the XP awards. After all, encounters are supposed to be <em>challenging</em> - and if the equipment does most of the work, the characters have less opportunity to learn. In game terms, this means that you can bring on encounters with higher challenge ratings while giving out XPs for lower challenge ratings. As long as the PCs are still getting challenged and the players have fun, this shouldn't be a problem.</p><p></p><p>- Low-level characters with highly expensive equipment mean trouble. Sensible people will stay away from them. Shady people will try to steal the stuff. They will attract a <em>lot</em> of attention if they flaunt it. Which can, of course, be lots of fun for the DM... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1232509, member: 7177"] A couple of thoughts: What are the parents like? And by this I don't mean their game stats and classes, but their personality? Are they doting and putty in their children's hands, or do they believe in "tough love"? And what do they think of the children of the [i]other[/i] characters? I think that this will determine the equipment far more than any "metagaming" concerns. If the parents want to spoil them, they [i]will[/i] give them extremely expensive equipment, no matter what their children's actual level is. They will probably give them somthing "for emergencies", like a powerful bound guardian spirit or a way to contact their parents. Ideally, this aid should be able to get them out of emergencies - but at the same time so embarassing that the kids will only use it as a last resort. - If the characters have high-end equipment, the DM is fully justified in scaling down the XP awards. After all, encounters are supposed to be [i]challenging[/i] - and if the equipment does most of the work, the characters have less opportunity to learn. In game terms, this means that you can bring on encounters with higher challenge ratings while giving out XPs for lower challenge ratings. As long as the PCs are still getting challenged and the players have fun, this shouldn't be a problem. - Low-level characters with highly expensive equipment mean trouble. Sensible people will stay away from them. Shady people will try to steal the stuff. They will attract a [i]lot[/i] of attention if they flaunt it. Which can, of course, be lots of fun for the DM... :) [/QUOTE]
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