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<blockquote data-quote="Tonguez" data-source="post: 1360096" data-attributes="member: 1125"><p>The thing is under 16 is a HUGE range for instance a 7 yr old is still clumsy but most 12 yr olds have better Dex than an adult as they are more flexible etc etc</p><p></p><p>So perhaps work Stats as 1 per year (so a 3 yr old has 3s would have a stat of 3 in everything, 7 yr old would have 7's and a 15 yr old would have 15s) and then have these modified by 'Class' (eg a Roughhouser gets Str and Con Bonus)</p><p></p><p>Hey reminds me of Spycrafts departments!</p><p></p><p><strong>Skills </strong> I'd divide into 'general' skills available to all characters (normal skill pt mechanic with pts per class) and Class skills which are gained as quasi Class abilities (say Survival, Use Magic Device, Heal...)</p><p></p><p><strong>Classes</strong></p><p>Bright Child (Wizard/Sorcerer Equivelent) Int +4, Cha - 2</p><p>----------</p><p>General Concept: Only children's class able to "Use Magical Device"</p><p></p><p>Caring Child (Cleric Equivelent) Cha +2, Wis +2 Con -2 </p><p>----------</p><p>General Concept: Access to First Aid</p><p></p><p></p><p>Prankster Child (Rogue Equivelent) Dex +2, Wis +2 , Cha -2</p><p>----------</p><p>General Concept: Trap Use mainly (think the Macauly(sp) Calkin character on Home Alone, he gets to make nifty traps to 'get' the adults)</p><p></p><p></p><p>Roughhouser (Fighter/Monk Equivelent) Str +2 Con +2 Int - 4</p><p>----------</p><p>General Concept: Limited weapon selection (stick picked up off the ground, thrown stone, thrown food, etc)</p><p>Less penalties to both melee and ranged (but still penalties)</p><p>Fistfighting? How about dirty fighting (biting, etc)?</p><p></p><p></p><p>Young Paladin (Paladin Equivelent) aka <strong>The Playground Monitor!</strong> Cha +2 </p><p>----------</p><p>General Concept: Lots of diplomacy (as Class ability involves Leadership feat stuff too) and first aid who only uses roughousing as a last resort and must be Obedient Good (or Nuetral Good?)</p><p></p><p>Hunter (Ranger/Druid Equivelent) Wis + 2</p><p>----------</p><p>General Concept: Only class with access to leathal weapons (bow hunting)</p><p></p><p></p><p><strong>Anyway</strong></p><p></p><p>Benny</p><p>8 yr old Prankster (Dex +2, Wis +2 , Cha -2)</p><p></p><p>Str 8, Dex 10, Con 8, Int 8, Wis 10, Cha 6 </p><p></p><p>Class abilities (maybe): Disable Device, Trapfinding, Misdirection, Sneak Attack, Set Prank, Set Trap (CR = class level), Jury Rig ...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1360096, member: 1125"] The thing is under 16 is a HUGE range for instance a 7 yr old is still clumsy but most 12 yr olds have better Dex than an adult as they are more flexible etc etc So perhaps work Stats as 1 per year (so a 3 yr old has 3s would have a stat of 3 in everything, 7 yr old would have 7's and a 15 yr old would have 15s) and then have these modified by 'Class' (eg a Roughhouser gets Str and Con Bonus) Hey reminds me of Spycrafts departments! [B]Skills [/B] I'd divide into 'general' skills available to all characters (normal skill pt mechanic with pts per class) and Class skills which are gained as quasi Class abilities (say Survival, Use Magic Device, Heal...) [B]Classes[/B] Bright Child (Wizard/Sorcerer Equivelent) Int +4, Cha - 2 ---------- General Concept: Only children's class able to "Use Magical Device" Caring Child (Cleric Equivelent) Cha +2, Wis +2 Con -2 ---------- General Concept: Access to First Aid Prankster Child (Rogue Equivelent) Dex +2, Wis +2 , Cha -2 ---------- General Concept: Trap Use mainly (think the Macauly(sp) Calkin character on Home Alone, he gets to make nifty traps to 'get' the adults) Roughhouser (Fighter/Monk Equivelent) Str +2 Con +2 Int - 4 ---------- General Concept: Limited weapon selection (stick picked up off the ground, thrown stone, thrown food, etc) Less penalties to both melee and ranged (but still penalties) Fistfighting? How about dirty fighting (biting, etc)? Young Paladin (Paladin Equivelent) aka [B]The Playground Monitor![/B] Cha +2 ---------- General Concept: Lots of diplomacy (as Class ability involves Leadership feat stuff too) and first aid who only uses roughousing as a last resort and must be Obedient Good (or Nuetral Good?) Hunter (Ranger/Druid Equivelent) Wis + 2 ---------- General Concept: Only class with access to leathal weapons (bow hunting) [B]Anyway[/B] Benny 8 yr old Prankster (Dex +2, Wis +2 , Cha -2) Str 8, Dex 10, Con 8, Int 8, Wis 10, Cha 6 Class abilities (maybe): Disable Device, Trapfinding, Misdirection, Sneak Attack, Set Prank, Set Trap (CR = class level), Jury Rig ... [/QUOTE]
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