Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Children PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fieari" data-source="post: 1364316" data-attributes="member: 16221"><p>Okay. I spent some time specifying skills each class can learn. Of course, standard rules apply... you have to spend 1 point for 1 rank in class skills, 1 point for 0.5 ranks in cross-class (non-prohibited) skills, and you can't spend points in prohibited skills.</p><p></p><p>By the time these kids reach level 1 (and all that entails), they will have more skills that the equivelent level 1 class, and might even have picked up a skill or two normally prohibited to that class. I think that's only fair, considering these kids are going to EARN that.</p><p></p><p></p><p>Bright (Wizard Equivelent)</p><p>----------</p><p><strong>Class Skills</strong>: Craft (Int), Decipher Script (Int), Forgery (Int), Knowledge (Any) (Int), Use Magic Device (Cha)</p><p><strong>Prohibited Skills</strong>: Alchemy, Animal Empathy, Climb, Concentration, Heal, Open Lock, Read Lips, Profession, Tumble</p><p><strong>Skill Points</strong>: 2 + int modifier, 1d2 + int modifier every 100xp thereafter</p><p>Becomes Wizard Level 1 at 1000xp.</p><p></p><p></p><p>Caring (Cleric Equivelent)</p><p>----------</p><p><strong>Class Skills</strong>: Diplomacy (Cha), Heal (Wis), Animal Empathy (Cha), Hide (Dex), Knowledge (Any) (Int)</p><p><strong>Prohibited Skills</strong>: Concentration, Decipher Script, Forgery, Intimidate, Open Lock, Read Lips, Pick Pocket, Profession, Scry, Spellcraft, Use Magic Device</p><p><strong>Skill Points</strong>: 2 + int modifier, 1d2 + int modifier every 100xp thereafter</p><p>Becomes Cleric Level 1 at 1000xp.</p><p></p><p></p><p>Prankster (Rogue Equivelent)</p><p>----------</p><p><strong>Class Skills</strong>: Balance (Dex), Climb (Str), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Move Silently (Dex)</p><p><strong>Prohibited Skills</strong>: Alchemy, Animal Empathy, Concentration, Heal, Open Lock, Profession, Scry, Spellcraft, Use Magic Device</p><p><strong>Skill Points</strong>: 4 + int modifier, 1d4 + int modifier every 100xp thereafter</p><p>Becomes Rogue Level 1 at 1000xp.</p><p></p><p>Exclusive Feat: Set Trap</p><p></p><p>Roughhouser (Fighter Equivelent)</p><p>----------</p><p><strong>Class Skills</strong>: Climb (Str), Jump (Str), Swim (Str), Intimidate (Cha), Tumble (Dex)</p><p><strong>Prohibited Skills</strong>: Alchemy, Animal Empathy, Concentration, Decipher Script, Heal, Open Lock, Read Lips, Profession, Scry, Spellcraft, Use Magic Device</p><p><strong>Skill Points</strong>: 3 + int modifier, 1d3 + int modifier every 100xp thereafter</p><p>Becomes Fighter Level 1 at 1000xp.</p><p></p><p>Simple Weapon Proficiency</p><p></p><p></p><p>Explorer (Ranger Equivelent)</p><p>----------</p><p><strong>Class Skills</strong>: Hide (Dex), Intuit Direction (Wis), Knowledge (Nature) (Int), Swim (Str), Wilderness Lore (Wis)</p><p><strong>Prohibited Skills</strong>: Alchemy, Concentration, Decipher Script, Forgery, Heal, Profession, Read Lips, Scry, Spellcraft, Use Magic Device</p><p><strong>Skill Points</strong>: 3 + int modifier, 1d3 + int modifier every 100xp thereafter</p><p>Becomes Ranger Level 1 at 1000xp</p><p></p><p>Simple Weapon Proficiency</p><p>Martial (Ranged Only) Weapon Proficiency</p><p></p><p></p><p>Young Paladin (Paladin Equivelent)</p><p>----------</p><p>Okay, I've had enough of this for right this moment... could someone fill this one in for me? Have roughly 5 class skills and roughly 10 prohibited, give or take one or two.</p><p></p><p></p><p>Here are a few feats I think'll be useful...</p><p></p><p></p><p>Aquire Prohibited Skill</p><p>----------------</p><p><strong>Prerequisite</strong>: None</p><p><strong>Benefit</strong>: This feat allows the character to place skill points into otherwise prohibited abilities.</p><p><strong>Special</strong>: This feat may be taken multiple times, but only once per skill desired.</p><p></p><p>Faithful Pet</p><p>------------</p><p><strong>Prequisite</strong>: Child, Animal Empathy (1 rank) or Handle Animal (2 ranks)</p><p><strong>Benefit</strong>: The feat allows a child to have a tame, 1HD or smaller non-magical animal companion. This animal loves the child, and will attempt to protect him or her from harm if possible. The animal also understands simple comands which include "Come", "Heel", "Stay", "Sit", "Lay Down", "Go", and "Fetch". The child must make a successful check to get the animal to obey these commands. Combine ranks in Animal Empathy and Handle Animal for this check.</p><p></p><p>Improvise Trap</p><p>--------------</p><p><strong>Prerequisite</strong>: Prankster Class</p><p><strong>Benefit</strong>: This feat allows a child to set up simple traps from common materials.</p><p></p><p>Croud Manuevering</p><p>-----------------</p><p><strong>Prerequisite</strong>: None</p><p><strong>Benefit</strong>: This feat allows the character to move with his or her full movement speed, even through a heavy croud.</p><p></p><p>Enhanced Run</p><p>------------</p><p><strong>Prerequisite</strong>: None</p><p><strong>Benefit</strong>: This feat allows the character to move at twice their normal movement rate.</p><p></p><p></p><p>Now, I have three requests...</p><p>1) Would someone fill in the skills for Young Paladin/Playground Monitor for me (as requested above)? Yeah yeah, I'm lazy... but it's getting late at night and I'm tired.</p><p>2) How do you suggest I handle GIVING feats? These won't be the only ones, of course... just what came to me off the top of my head. I'm also looking for more feats that could work.</p><p>3) Can anyone think up some nice stats for a <em>Monster Under the Bed (And Alternatively Behind the Dresser when Mother Dusts)</em>?</p></blockquote><p></p>
[QUOTE="Fieari, post: 1364316, member: 16221"] Okay. I spent some time specifying skills each class can learn. Of course, standard rules apply... you have to spend 1 point for 1 rank in class skills, 1 point for 0.5 ranks in cross-class (non-prohibited) skills, and you can't spend points in prohibited skills. By the time these kids reach level 1 (and all that entails), they will have more skills that the equivelent level 1 class, and might even have picked up a skill or two normally prohibited to that class. I think that's only fair, considering these kids are going to EARN that. Bright (Wizard Equivelent) ---------- [b]Class Skills[/b]: Craft (Int), Decipher Script (Int), Forgery (Int), Knowledge (Any) (Int), Use Magic Device (Cha) [b]Prohibited Skills[/b]: Alchemy, Animal Empathy, Climb, Concentration, Heal, Open Lock, Read Lips, Profession, Tumble [b]Skill Points[/b]: 2 + int modifier, 1d2 + int modifier every 100xp thereafter Becomes Wizard Level 1 at 1000xp. Caring (Cleric Equivelent) ---------- [b]Class Skills[/b]: Diplomacy (Cha), Heal (Wis), Animal Empathy (Cha), Hide (Dex), Knowledge (Any) (Int) [b]Prohibited Skills[/b]: Concentration, Decipher Script, Forgery, Intimidate, Open Lock, Read Lips, Pick Pocket, Profession, Scry, Spellcraft, Use Magic Device [b]Skill Points[/b]: 2 + int modifier, 1d2 + int modifier every 100xp thereafter Becomes Cleric Level 1 at 1000xp. Prankster (Rogue Equivelent) ---------- [b]Class Skills[/b]: Balance (Dex), Climb (Str), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Move Silently (Dex) [b]Prohibited Skills[/b]: Alchemy, Animal Empathy, Concentration, Heal, Open Lock, Profession, Scry, Spellcraft, Use Magic Device [b]Skill Points[/b]: 4 + int modifier, 1d4 + int modifier every 100xp thereafter Becomes Rogue Level 1 at 1000xp. Exclusive Feat: Set Trap Roughhouser (Fighter Equivelent) ---------- [b]Class Skills[/b]: Climb (Str), Jump (Str), Swim (Str), Intimidate (Cha), Tumble (Dex) [b]Prohibited Skills[/b]: Alchemy, Animal Empathy, Concentration, Decipher Script, Heal, Open Lock, Read Lips, Profession, Scry, Spellcraft, Use Magic Device [b]Skill Points[/b]: 3 + int modifier, 1d3 + int modifier every 100xp thereafter Becomes Fighter Level 1 at 1000xp. Simple Weapon Proficiency Explorer (Ranger Equivelent) ---------- [b]Class Skills[/b]: Hide (Dex), Intuit Direction (Wis), Knowledge (Nature) (Int), Swim (Str), Wilderness Lore (Wis) [b]Prohibited Skills[/b]: Alchemy, Concentration, Decipher Script, Forgery, Heal, Profession, Read Lips, Scry, Spellcraft, Use Magic Device [b]Skill Points[/b]: 3 + int modifier, 1d3 + int modifier every 100xp thereafter Becomes Ranger Level 1 at 1000xp Simple Weapon Proficiency Martial (Ranged Only) Weapon Proficiency Young Paladin (Paladin Equivelent) ---------- Okay, I've had enough of this for right this moment... could someone fill this one in for me? Have roughly 5 class skills and roughly 10 prohibited, give or take one or two. Here are a few feats I think'll be useful... Aquire Prohibited Skill ---------------- [b]Prerequisite[/b]: None [b]Benefit[/b]: This feat allows the character to place skill points into otherwise prohibited abilities. [b]Special[/b]: This feat may be taken multiple times, but only once per skill desired. Faithful Pet ------------ [b]Prequisite[/b]: Child, Animal Empathy (1 rank) or Handle Animal (2 ranks) [b]Benefit[/b]: The feat allows a child to have a tame, 1HD or smaller non-magical animal companion. This animal loves the child, and will attempt to protect him or her from harm if possible. The animal also understands simple comands which include "Come", "Heel", "Stay", "Sit", "Lay Down", "Go", and "Fetch". The child must make a successful check to get the animal to obey these commands. Combine ranks in Animal Empathy and Handle Animal for this check. Improvise Trap -------------- [b]Prerequisite[/b]: Prankster Class [b]Benefit[/b]: This feat allows a child to set up simple traps from common materials. Croud Manuevering ----------------- [b]Prerequisite[/b]: None [b]Benefit[/b]: This feat allows the character to move with his or her full movement speed, even through a heavy croud. Enhanced Run ------------ [b]Prerequisite[/b]: None [b]Benefit[/b]: This feat allows the character to move at twice their normal movement rate. Now, I have three requests... 1) Would someone fill in the skills for Young Paladin/Playground Monitor for me (as requested above)? Yeah yeah, I'm lazy... but it's getting late at night and I'm tired. 2) How do you suggest I handle GIVING feats? These won't be the only ones, of course... just what came to me off the top of my head. I'm also looking for more feats that could work. 3) Can anyone think up some nice stats for a [i]Monster Under the Bed (And Alternatively Behind the Dresser when Mother Dusts)[/i]? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Children PCs
Top