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<blockquote data-quote="Erila of Sune" data-source="post: 1365785" data-attributes="member: 11150"><p>Well, that clears things up, definitely. But I still have to disagree.</p><p></p><p></p><p></p><p>Uhm, to my mind, a class has always represented a [/i]specific set of skills.[/i] BAB = Skill at hitting things. Saving throws representing the skill needed to minimize the impact of bad outside influences. It's true that special abilities fall outside of these parameters, but the principle applies there as well. </p><p></p><p>This is mostly a bias against altering things beyond recognition when simply setting things up a bit differently should be more than adeuqete.</p><p></p><p></p><p></p><p>Make combat terrifying? Easy enough to do. The kids are first level regular classes? Make a guard patrol the equivalent of fifth level. The BBEG is a fifteenth level character. Emphasize the size and reach advantages the 'big adults' have over the characters. The system provides ways to make regular combat a hugely scary thing that will keep the PCs from really considering trying it. </p><p></p><p></p><p></p><p>You're saying "These kids will grow up to be first level characters in spite of the fact that they're already way ahead of what most adults accomplish in a lifetime" here. It's like saying "Well, you just have to pay 200,000 XP to advance to first level in a 'real class' and lose all the skill points and such you accumulated over the course of your career as a child. It sounds like much too big a hit to me, is all.</p><p></p><p>Someone else pointed out that there's a system for what you want to do already. Rather than re-invent the wheel, it might be worth looking into the work someone else has already done.</p></blockquote><p></p>
[QUOTE="Erila of Sune, post: 1365785, member: 11150"] Well, that clears things up, definitely. But I still have to disagree. Uhm, to my mind, a class has always represented a [/i]specific set of skills.[/i] BAB = Skill at hitting things. Saving throws representing the skill needed to minimize the impact of bad outside influences. It's true that special abilities fall outside of these parameters, but the principle applies there as well. This is mostly a bias against altering things beyond recognition when simply setting things up a bit differently should be more than adeuqete. Make combat terrifying? Easy enough to do. The kids are first level regular classes? Make a guard patrol the equivalent of fifth level. The BBEG is a fifteenth level character. Emphasize the size and reach advantages the 'big adults' have over the characters. The system provides ways to make regular combat a hugely scary thing that will keep the PCs from really considering trying it. You're saying "These kids will grow up to be first level characters in spite of the fact that they're already way ahead of what most adults accomplish in a lifetime" here. It's like saying "Well, you just have to pay 200,000 XP to advance to first level in a 'real class' and lose all the skill points and such you accumulated over the course of your career as a child. It sounds like much too big a hit to me, is all. Someone else pointed out that there's a system for what you want to do already. Rather than re-invent the wheel, it might be worth looking into the work someone else has already done. [/QUOTE]
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