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<blockquote data-quote="Vlos" data-source="post: 1367833" data-attributes="member: 15447"><p>First, this sounds like a cool idea. We are currently running a campaign with Epic characters, we just took a break and are running low level characters. I think it would be even cooler to run "kids".</p><p></p><p>For stat generation I would one of two things depending on how you generate your stats.</p><p></p><p>If you use a radom roll (dice) I like the idea of roll 4d6. Start with toons based on the lowest 3 die, and progress over age to the highest 3 die. (This assumes you play 4d6 drop the lowest).</p><p></p><p>If you use a point buy system, you can buy your points as a normal character and then take a percentage of that (as suggested) to get the values for your current character. (base would be 15/15).</p><p></p><p>Where these get skewed is with the long lived races like elf/dwarf. But similar methods could be used just a different percentages. 100/100 for an elf, etc.</p><p></p><p></p><p>Now the classes are a bit more complex. I am tossing around the idea of using the DMG classes (commoner/expert/etc) or taking the characters 1st level class and using a similar method as to generating stats. Divide the abilities by the age, then at each age they gain the new abilities. </p><p></p><p>A child would not gain exp, but just age.</p><p></p><p>A fighter type would have little in the way of skill points, but would gain a weapon almost every year, until they have all weapons listed under martial weapons, etc.</p><p></p><p>I would also have a minimum for gaining their first skill point. Be it somewhere around the age of 7-8. A 5 year old will not have any real skill.</p><p></p><p>This would lead into your first level where you don't lose anything.</p><p></p><p>Experience points are the knowledge one learns as they grow up. Thus when they reach adulthood (1st level) they have their knowledge of their childhood (ie. their starting skills).</p><p></p><p>A character doesn't get anything extra a first level character gets, so no adjustments needed.</p><p></p><p>Feats, like skills would be assigned at age levels. I would probably say somewhere around 10, or you could even postpone them till they actually get first level (if they are class based).</p><p></p><p>Just some random thoughts...</p></blockquote><p></p>
[QUOTE="Vlos, post: 1367833, member: 15447"] First, this sounds like a cool idea. We are currently running a campaign with Epic characters, we just took a break and are running low level characters. I think it would be even cooler to run "kids". For stat generation I would one of two things depending on how you generate your stats. If you use a radom roll (dice) I like the idea of roll 4d6. Start with toons based on the lowest 3 die, and progress over age to the highest 3 die. (This assumes you play 4d6 drop the lowest). If you use a point buy system, you can buy your points as a normal character and then take a percentage of that (as suggested) to get the values for your current character. (base would be 15/15). Where these get skewed is with the long lived races like elf/dwarf. But similar methods could be used just a different percentages. 100/100 for an elf, etc. Now the classes are a bit more complex. I am tossing around the idea of using the DMG classes (commoner/expert/etc) or taking the characters 1st level class and using a similar method as to generating stats. Divide the abilities by the age, then at each age they gain the new abilities. A child would not gain exp, but just age. A fighter type would have little in the way of skill points, but would gain a weapon almost every year, until they have all weapons listed under martial weapons, etc. I would also have a minimum for gaining their first skill point. Be it somewhere around the age of 7-8. A 5 year old will not have any real skill. This would lead into your first level where you don't lose anything. Experience points are the knowledge one learns as they grow up. Thus when they reach adulthood (1st level) they have their knowledge of their childhood (ie. their starting skills). A character doesn't get anything extra a first level character gets, so no adjustments needed. Feats, like skills would be assigned at age levels. I would probably say somewhere around 10, or you could even postpone them till they actually get first level (if they are class based). Just some random thoughts... [/QUOTE]
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