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Chill Oak Forest
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<blockquote data-quote="Visolela" data-source="post: 3264919" data-attributes="member: 44337"><p><strong>Re-post of Chill Stats</strong></p><p></p><p>Chill Oak</p><p>Size/Type: Large Undead (incorporeal)</p><p>HD: 5d12 (60)</p><p>Initiative: +1</p><p>Speed: Fly 5</p><p>Armor Class: 17 (+1 Dex, +6 natural), 11 touch, flatfooted 16</p><p>Base Attack/Grapple: +2/+2</p><p>Attack: Shadow Touch</p><p>Full Attack: Shadow Touch</p><p>Space/Reach: 25 ft/ 25 ft</p><p>Special Abilities: Chill Sleep, Fatiguing Aura, Shadow Blend, Deep Slumber</p><p>Special Qualities: Incorporeal traits, plant traits, damage reduction 5/slashing, immunity to fire</p><p>Saves: Fort +9, Ref +3, Will +1</p><p>Abilities: Str 0, Dex 13, Con -, Int 2, Wis 8, Cha 3</p><p>Skills: Hide +8, Listen +10, Concentrate +5</p><p>Feats: Ability Focus (Fatiguing Aura), Ability Focus (Chill Sleep)</p><p>Environment: Desert, chaparral</p><p>Organization: Grove</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 7 - 12 HD [Large]; 13-19 [Huge].</p><p>Level Adjustment: -</p><p></p><p></p><p>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++</p><p></p><p>Chill Oak Dryad</p><p>Size/Type: Medium Undead (incorporeal)</p><p>HD: 5d12 (60 hp)</p><p>Initiative: +5</p><p>Speed: 30 ft., Fly 10</p><p>Armor Class: AC 19, touch 15, flat-footed 14</p><p>Base Attack/Grapple: +3/+4</p><p>Attack: Slam +8 melee (1d3+1)</p><p>Full Attack: Slam +8 melee (1d3+1), or dagger +8 melee (1d4+1/19-20/x2), +8 ranged</p><p>Space/Reach: 5 ft /5 ft</p><p>Special Abilities: Spell-like </p><p>Special Qualities: Incorporeal traits, abilities damage reduction 5/cold iron, low-light vision, tree dependent, wild empathy +14 (+10 magical beasts), shadow blend, deep slumber, chill sleep</p><p>Saves: Fort +2, Ref +9, Will +5</p><p>Abilities: Str 10, Dex 21, Con -, Int 18, Wis 13, Cha 22</p><p>Skills: Diplomacy +8, Escape Artist +12, Handle Animal +13, Hide +12, Knowledge (nature) +13</p><p>Feats: Alertness, Listen +10, Move Silently +12, Profession (herbalist) +4, Ride +13, Sense Motive +4, Spot +3, Survival +8, Use Rope +12, Negotiator</p><p>Environment: Chill Oak Forests</p><p>Organization: Solitary or Small groups</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Neutral Evil</p><p>Advancement: +3</p><p>Level Adjustment: 5-8 HD (Medium)</p><p></p><p></p><p>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++</p><p>Chill Oak Hamadryad </p><p>Type: Medium Undead (Incorporeal)</p><p>Hit Dice: 6d12 (72 hp)</p><p>Initiative: +5 </p><p>Speed: 40 ft (8 squares) </p><p>Armor Class: 18 (+5 Dex, +3 natural), touch 15, flat-footed 13 </p><p>Base Attack/Grapple: +3/+4 </p><p>Attack: Slam +8 melee (1d3+1) </p><p>Full Attack: Slam +8 melee (1d3+1), or dagger +8 melee (1d4+1/19-20/x2) </p><p>Space/Reach: 5 ft /5 ft </p><p>Special Attacks: Spell-like abilities, strider’s charm </p><p>Special Qualities: Damage reduction 5/cold iron, detect snares and pits, greater woodland stride, low-light vision, photosynthesis, plant sight, spell resistance 20, trackless step, tree dependant, wild empathy, woodland mastery, shadow blend</p><p>Saves: Fort +3, Ref +10, Will +9 </p><p>Abilities: Str 12, Dex 21, Con -, Int 14, Wis 15, Cha 19 </p><p>Skills: Craft (any one) +7, Diplomacy +6, Escape Artist +13, Handle Animal +9, Hide +13, Knowledge (nature) +12, Listen +9, Move Silently +13, Ride +7, Search +7, Sense Motive +10, Spot +9, Survival +10 (+12 aboveground, +12 when following tracks), Swim +6, Use Rope +5 (+7 with bindings) </p><p>Feats: Ability Focus (strider’s charm) (B), Alertness, Iron Will, Weapon Finesse </p><p>Environment: Chill Oak Forest</p><p>Organization: Solitary or pair </p><p>Challenge Rating: 05 </p><p>Treasure: None </p><p>Alignment: Neutral Evil</p><p>Advancement: 5-8 HD (Medium) </p><p>Level Adjustment: +3 </p><p></p><p>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++</p><p>Chill Oak Treant </p><p>Type: Huge Undead (Incorporeal)</p><p>Hit Dice: 7d12 (84 hp)</p><p>Initiative: -1</p><p>Speed: 45 foot, Fly 30</p><p>Armor Class: 20, touch 7, flat-footed 20</p><p>Base Attack/Grapple:</p><p>Attack: +12 melee (2d6+9, 2 slams)</p><p>Full Attack: +12 melee (2d6+9, slam) Grp +22</p><p>Space/Reach: 15 ft./15 ft.</p><p>Special Attacks: animate trees, double damage against objects, trample 2d6+13</p><p>Special Qualities: cold resistance 12, damage reduction 10/slashing, darkvision 60 ft., fast healing 2, low-light vision, plant traits, shadow blend, vulnerability to fire</p><p>Saves: +10, Ref +1, Will +7</p><p>Abilities: Str 29, Dex 8, Con -, Int 12, Wis 16, Cha 12</p><p>Skills: Diplomacy +3, Hide -9*, Intimidate +6, Knowledge (nature) +8, +16 racial bonus on Hide checks made in Chill Oak forests</p><p>Feats: Listen +8, Move Silently +5, Sense Motive +8, Spot +8, Survival +8; Improved Sunder, Iron Will, Power Attack</p><p>Environment: Chill Oak Forest</p><p>Organization: Solitary or small groups </p><p>Challenge Rating: 9</p><p>Treasure: None </p><p>Alignment: Neutral Evil</p><p>Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan)</p><p>Level Adjustment: +5</p></blockquote><p></p>
[QUOTE="Visolela, post: 3264919, member: 44337"] [b]Re-post of Chill Stats[/b] Chill Oak Size/Type: Large Undead (incorporeal) HD: 5d12 (60) Initiative: +1 Speed: Fly 5 Armor Class: 17 (+1 Dex, +6 natural), 11 touch, flatfooted 16 Base Attack/Grapple: +2/+2 Attack: Shadow Touch Full Attack: Shadow Touch Space/Reach: 25 ft/ 25 ft Special Abilities: Chill Sleep, Fatiguing Aura, Shadow Blend, Deep Slumber Special Qualities: Incorporeal traits, plant traits, damage reduction 5/slashing, immunity to fire Saves: Fort +9, Ref +3, Will +1 Abilities: Str 0, Dex 13, Con -, Int 2, Wis 8, Cha 3 Skills: Hide +8, Listen +10, Concentrate +5 Feats: Ability Focus (Fatiguing Aura), Ability Focus (Chill Sleep) Environment: Desert, chaparral Organization: Grove Challenge Rating: 4 Treasure: None Alignment: Always neutral Advancement: 7 - 12 HD [Large]; 13-19 [Huge]. Level Adjustment: - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chill Oak Dryad Size/Type: Medium Undead (incorporeal) HD: 5d12 (60 hp) Initiative: +5 Speed: 30 ft., Fly 10 Armor Class: AC 19, touch 15, flat-footed 14 Base Attack/Grapple: +3/+4 Attack: Slam +8 melee (1d3+1) Full Attack: Slam +8 melee (1d3+1), or dagger +8 melee (1d4+1/19-20/x2), +8 ranged Space/Reach: 5 ft /5 ft Special Abilities: Spell-like Special Qualities: Incorporeal traits, abilities damage reduction 5/cold iron, low-light vision, tree dependent, wild empathy +14 (+10 magical beasts), shadow blend, deep slumber, chill sleep Saves: Fort +2, Ref +9, Will +5 Abilities: Str 10, Dex 21, Con -, Int 18, Wis 13, Cha 22 Skills: Diplomacy +8, Escape Artist +12, Handle Animal +13, Hide +12, Knowledge (nature) +13 Feats: Alertness, Listen +10, Move Silently +12, Profession (herbalist) +4, Ride +13, Sense Motive +4, Spot +3, Survival +8, Use Rope +12, Negotiator Environment: Chill Oak Forests Organization: Solitary or Small groups Challenge Rating: 4 Treasure: None Alignment: Neutral Evil Advancement: +3 Level Adjustment: 5-8 HD (Medium) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chill Oak Hamadryad Type: Medium Undead (Incorporeal) Hit Dice: 6d12 (72 hp) Initiative: +5 Speed: 40 ft (8 squares) Armor Class: 18 (+5 Dex, +3 natural), touch 15, flat-footed 13 Base Attack/Grapple: +3/+4 Attack: Slam +8 melee (1d3+1) Full Attack: Slam +8 melee (1d3+1), or dagger +8 melee (1d4+1/19-20/x2) Space/Reach: 5 ft /5 ft Special Attacks: Spell-like abilities, strider’s charm Special Qualities: Damage reduction 5/cold iron, detect snares and pits, greater woodland stride, low-light vision, photosynthesis, plant sight, spell resistance 20, trackless step, tree dependant, wild empathy, woodland mastery, shadow blend Saves: Fort +3, Ref +10, Will +9 Abilities: Str 12, Dex 21, Con -, Int 14, Wis 15, Cha 19 Skills: Craft (any one) +7, Diplomacy +6, Escape Artist +13, Handle Animal +9, Hide +13, Knowledge (nature) +12, Listen +9, Move Silently +13, Ride +7, Search +7, Sense Motive +10, Spot +9, Survival +10 (+12 aboveground, +12 when following tracks), Swim +6, Use Rope +5 (+7 with bindings) Feats: Ability Focus (strider’s charm) (B), Alertness, Iron Will, Weapon Finesse Environment: Chill Oak Forest Organization: Solitary or pair Challenge Rating: 05 Treasure: None Alignment: Neutral Evil Advancement: 5-8 HD (Medium) Level Adjustment: +3 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chill Oak Treant Type: Huge Undead (Incorporeal) Hit Dice: 7d12 (84 hp) Initiative: -1 Speed: 45 foot, Fly 30 Armor Class: 20, touch 7, flat-footed 20 Base Attack/Grapple: Attack: +12 melee (2d6+9, 2 slams) Full Attack: +12 melee (2d6+9, slam) Grp +22 Space/Reach: 15 ft./15 ft. Special Attacks: animate trees, double damage against objects, trample 2d6+13 Special Qualities: cold resistance 12, damage reduction 10/slashing, darkvision 60 ft., fast healing 2, low-light vision, plant traits, shadow blend, vulnerability to fire Saves: +10, Ref +1, Will +7 Abilities: Str 29, Dex 8, Con -, Int 12, Wis 16, Cha 12 Skills: Diplomacy +3, Hide -9*, Intimidate +6, Knowledge (nature) +8, +16 racial bonus on Hide checks made in Chill Oak forests Feats: Listen +8, Move Silently +5, Sense Motive +8, Spot +8, Survival +8; Improved Sunder, Iron Will, Power Attack Environment: Chill Oak Forest Organization: Solitary or small groups Challenge Rating: 9 Treasure: None Alignment: Neutral Evil Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Level Adjustment: +5 [/QUOTE]
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