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*Dungeons & Dragons
Chill touch vs Troll regeneration
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6846798" data-attributes="member: 6701872"><p>Sounds like something to add to the list titled "reasons not to bother optimizing even moderately."</p><p>Regeneration in D&D has never been "a scary ability." In AD&D it was the same small amount of HP per round, but it actually had a 3 round delay from "first blood" so it was even more likely to not even apply any regained hp (at a break-neck pace of 3 per round, woo-hoo /sarcasm) before the troll had been subdued with any means of violence and then burned so it would stay down.</p><p></p><p>And you never had to "find every piece", you just had to find the biggest piece because the rest would die off in 24 hours if they couldn't rejoin that piece.</p><p></p><p>So really, it sounds like you are wanting a return to a house-rule - the answer to which is to go ahead and house-rule now.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6846798, member: 6701872"] Sounds like something to add to the list titled "reasons not to bother optimizing even moderately." Regeneration in D&D has never been "a scary ability." In AD&D it was the same small amount of HP per round, but it actually had a 3 round delay from "first blood" so it was even more likely to not even apply any regained hp (at a break-neck pace of 3 per round, woo-hoo /sarcasm) before the troll had been subdued with any means of violence and then burned so it would stay down. And you never had to "find every piece", you just had to find the biggest piece because the rest would die off in 24 hours if they couldn't rejoin that piece. So really, it sounds like you are wanting a return to a house-rule - the answer to which is to go ahead and house-rule now. [/QUOTE]
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Community
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Chill touch vs Troll regeneration
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