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General Tabletop Discussion
*Dungeons & Dragons
Chill touch vs Troll regeneration
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<blockquote data-quote="Staffan" data-source="post: 6846931" data-attributes="member: 907"><p>The thing is that while <em>chill touch</em> is useful against regenerators or other monsters with in-combat healing, it's not much of a problem. That's because while cantrips don't cost any spell slots to cast, they <strong>do</strong> have two other costs: the opportunity cost of choosing them over other cantrips, and the action cost to cast them.</p><p></p><p>Let's say you're a 5th level wizard. You know <strong>four</strong> cantrips. One of them is going to be <em>prestidigitation</em>, because you do have a modicum of self-respect. That leaves three. Are you really going to spend one of those three on <em>chill touch</em>, which is primarily useful against a very rare class of monsters (regenerators - oni, revenants, slaadi, trolls, vampires), when you could instead take <em>fire bolt</em> which deals more damage? Or <em>shocking grasp</em> which can get you out of melee? Or utility spells like <em>mage hand</em>, <em>light</em>, or <em>message</em>?</p><p></p><p>And once you do know <em>chill touch</em>, do you want to cast that to deal 2d8 damage + prevention of healing? Or would you perhaps rather spend an actual 2nd level spell slot and deal 3x2d6 damage with <em>scorching ray</em> - incidentally, also blocking troll and revenant regeneration? Or perhaps a mere 1st level slot and deal 3d4+3 damage with no chance of failure?</p><p></p><p>Certainly, if you do find yourself facing a creature that regenerates, <em>chill touch</em> might sound like a good idea. But there really aren't that many creatures that do in the MM: oni, revenants, shield guardians, slaad, trolls, and vampires and their spawn. Do you really want to pick <em>chill touch</em> as one of the few cantrips you know just in case you run into one of these?</p></blockquote><p></p>
[QUOTE="Staffan, post: 6846931, member: 907"] The thing is that while [I]chill touch[/I] is useful against regenerators or other monsters with in-combat healing, it's not much of a problem. That's because while cantrips don't cost any spell slots to cast, they [B]do[/B] have two other costs: the opportunity cost of choosing them over other cantrips, and the action cost to cast them. Let's say you're a 5th level wizard. You know [B]four[/B] cantrips. One of them is going to be [I]prestidigitation[/I], because you do have a modicum of self-respect. That leaves three. Are you really going to spend one of those three on [I]chill touch[/I], which is primarily useful against a very rare class of monsters (regenerators - oni, revenants, slaadi, trolls, vampires), when you could instead take [I]fire bolt[/I] which deals more damage? Or [I]shocking grasp[/I] which can get you out of melee? Or utility spells like [I]mage hand[/I], [I]light[/I], or [I]message[/I]? And once you do know [I]chill touch[/I], do you want to cast that to deal 2d8 damage + prevention of healing? Or would you perhaps rather spend an actual 2nd level spell slot and deal 3x2d6 damage with [I]scorching ray[/I] - incidentally, also blocking troll and revenant regeneration? Or perhaps a mere 1st level slot and deal 3d4+3 damage with no chance of failure? Certainly, if you do find yourself facing a creature that regenerates, [I]chill touch[/I] might sound like a good idea. But there really aren't that many creatures that do in the MM: oni, revenants, shield guardians, slaad, trolls, and vampires and their spawn. Do you really want to pick [I]chill touch[/I] as one of the few cantrips you know just in case you run into one of these? [/QUOTE]
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Chill touch vs Troll regeneration
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