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General Tabletop Discussion
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Chill touch vs Troll regeneration
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<blockquote data-quote="FarBeyondC" data-source="post: 6846967" data-attributes="member: 6803170"><p>Because I feel they need to be made- no more, no less.</p><p></p><p></p><p></p><p>I would not have a problem if a series of easily acquired abilities or items happened to completely shut down one aspect of a threat (even Tiamat). If, however, said abilities/items were able to completely shut down a threat entirely, I'd wonder exactly how the threat in question was considered a threat at all.</p><p></p><p>I consider stopping regeneration to be the former, and not a problem. Correct me if I'm wrong, but it seems that you believe stopping regeneration equates to the latter, and is therefore a problem.</p><p></p><p> </p><p></p><p>Because, if the feature is worrying enough to those facing the Demon Prince or other creature in question, it forces the members of that party to devote resources (time not spent dealing with enemy's <em>other</em> threatening features, if nothing else) towards stopping it. Even if the resource of time seems trivial, the things said party member could have been doing with in that time instead should not be.</p><p></p><p> </p><p></p><p>If any feature is at all tricky for a group of characters to deal with- and they know about it- I expect them to shut it down. Assuming good tactics from the DM, the cost (in opportunity and time, if nothing else) of shutting it down should be sufficient to not change the encounter's difficult to a nontrivial degree.</p><p></p><p> </p><p></p><p>As a proud (if errant) optimizing minmaxer, I'm well aware of the tricks and tools. As a simultaneous challenge and moment gamer, I tend to not often personally use them (as what's best from a pure effectiveness standpoint tends to be at odds with what I personally want to accomplish).</p><p></p><p>Doesn't mean I won't dip into the playbook every so often to put a player or DM in their place - <em>wherever I want them</em>.</p><p></p><p></p><p></p><p>Yes. Assuming we're dealing with a optimized, minmaxed party here, 40 damage per round isn't all that unreasonable. </p><p></p><p> </p><p></p><p>I disagree, in that I feel there should always be at least one feature on something that is trivial to shutdown, no matter how scary the something is, unless the thing is intended to be unbeatable.</p><p></p><p></p><p></p><p>Not to say they are right or wrong, but I don't think WotC sees a problem to avoid. Neither do I.</p><p></p><p>After all, if I really wanted to scare a party that relied on chill touch to deal with regeneration and other healing, I'd include features that got around it.</p></blockquote><p></p>
[QUOTE="FarBeyondC, post: 6846967, member: 6803170"] Because I feel they need to be made- no more, no less. I would not have a problem if a series of easily acquired abilities or items happened to completely shut down one aspect of a threat (even Tiamat). If, however, said abilities/items were able to completely shut down a threat entirely, I'd wonder exactly how the threat in question was considered a threat at all. I consider stopping regeneration to be the former, and not a problem. Correct me if I'm wrong, but it seems that you believe stopping regeneration equates to the latter, and is therefore a problem. Because, if the feature is worrying enough to those facing the Demon Prince or other creature in question, it forces the members of that party to devote resources (time not spent dealing with enemy's [I]other[/I] threatening features, if nothing else) towards stopping it. Even if the resource of time seems trivial, the things said party member could have been doing with in that time instead should not be. If any feature is at all tricky for a group of characters to deal with- and they know about it- I expect them to shut it down. Assuming good tactics from the DM, the cost (in opportunity and time, if nothing else) of shutting it down should be sufficient to not change the encounter's difficult to a nontrivial degree. As a proud (if errant) optimizing minmaxer, I'm well aware of the tricks and tools. As a simultaneous challenge and moment gamer, I tend to not often personally use them (as what's best from a pure effectiveness standpoint tends to be at odds with what I personally want to accomplish). Doesn't mean I won't dip into the playbook every so often to put a player or DM in their place - [I]wherever I want them[/I]. Yes. Assuming we're dealing with a optimized, minmaxed party here, 40 damage per round isn't all that unreasonable. I disagree, in that I feel there should always be at least one feature on something that is trivial to shutdown, no matter how scary the something is, unless the thing is intended to be unbeatable. Not to say they are right or wrong, but I don't think WotC sees a problem to avoid. Neither do I. After all, if I really wanted to scare a party that relied on chill touch to deal with regeneration and other healing, I'd include features that got around it. [/QUOTE]
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Chill touch vs Troll regeneration
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