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Chill touch vs Troll regeneration
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6849082" data-attributes="member: 6787650"><p>Excellent, thanks for checking. Let me be clear: I'm not saying the way Globe of Invulnerability works is bogus because it makes killing things in a Globe of Invulnerability <strong>hard</strong>. (It's not, really--you just wait a minute behind full cover for the Globe of Invulnerability to expire.) I'm saying it's bogus because it's inconsistent with the rest of the PHB. It offends my suspension of disbelief. It's not an argument about game balance at all.</p><p></p><p>So it looks like one way for an all-wizard party to kill Tiamat could potentially be massed castings of Magic Missile VII, VIII, and IX from 4 Evokers and their Simulacra. At 93.50 per Magic Missile IX, four evokers plus four evoker Simulacra could do 748 damage to Tiamat in the first round, followed by 680 more in the second round via Magic Missile VIII. AFB, but I think she has about 700 HP. That means that there is at least a theoretical path to victory if they can manage to get all eight wizard(ish)s within 120' of her on the same round, possibly by leveraging Phantom Steed and/or Haste. (A Hasted Phantom Steed can travel 600' per round.)</p><p></p><p>The path to victory gets considerably easier if one of the Simulacra True Polymorphs itself into a gargantuan ancient white dragon and successfully grapples Tiamat to the ground. Tiamat without mobility is easy meat.</p><p></p><p>And that is the story of how the theorycrafted Circle of Four Archwizards came together to notionally destroy a great menace to Greyhawk.</p><p></p><p>(It gets more interesting if the Archwizards have to be built for general adventuring instead of specifically Tiamat-slaying. They're unlikely to all be evokers, for instance. I think it's still doable, but challenging.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6849082, member: 6787650"] Excellent, thanks for checking. Let me be clear: I'm not saying the way Globe of Invulnerability works is bogus because it makes killing things in a Globe of Invulnerability [B]hard[/B]. (It's not, really--you just wait a minute behind full cover for the Globe of Invulnerability to expire.) I'm saying it's bogus because it's inconsistent with the rest of the PHB. It offends my suspension of disbelief. It's not an argument about game balance at all. So it looks like one way for an all-wizard party to kill Tiamat could potentially be massed castings of Magic Missile VII, VIII, and IX from 4 Evokers and their Simulacra. At 93.50 per Magic Missile IX, four evokers plus four evoker Simulacra could do 748 damage to Tiamat in the first round, followed by 680 more in the second round via Magic Missile VIII. AFB, but I think she has about 700 HP. That means that there is at least a theoretical path to victory if they can manage to get all eight wizard(ish)s within 120' of her on the same round, possibly by leveraging Phantom Steed and/or Haste. (A Hasted Phantom Steed can travel 600' per round.) The path to victory gets considerably easier if one of the Simulacra True Polymorphs itself into a gargantuan ancient white dragon and successfully grapples Tiamat to the ground. Tiamat without mobility is easy meat. And that is the story of how the theorycrafted Circle of Four Archwizards came together to notionally destroy a great menace to Greyhawk. (It gets more interesting if the Archwizards have to be built for general adventuring instead of specifically Tiamat-slaying. They're unlikely to all be evokers, for instance. I think it's still doable, but challenging.) [/QUOTE]
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