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chill touch weapon price
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<blockquote data-quote="Technik4" data-source="post: 489935" data-attributes="member: 7211"><p>Ok, sorry bout the name again, as soon as your reply with what you prefer I will use that in the future. </p><p></p><p>+1 Flaming Shock Acid Longsword, d8+3d6+1. +4 weapon</p><p></p><p>+1 Chill Touch Longsword, d8+1d6+1, 1 str damage (DC 15). +4 weapon</p><p></p><p>There is nothing in the rules against putting more than 1 of the +1d6 enhancements on a weapon. You can also do it without mixing opposing elements, though there is nothing in the rules against that either.</p><p></p><p>Personally, because the DC is so low, I do think its weak, so Im not sure what you were getting at in your reply, it seems we are in agreement.</p><p></p><p>Perhaps the +4 version should be permanent str damage? Wouldnt really matter much except against recurring villains or when its used against the pcs....ouch. Still DC 15, pretty much only fail front line guys on a 1. Could be powerful on a ranged weapon. Maybe +2d6 negative energy?</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 489935, member: 7211"] Ok, sorry bout the name again, as soon as your reply with what you prefer I will use that in the future. +1 Flaming Shock Acid Longsword, d8+3d6+1. +4 weapon +1 Chill Touch Longsword, d8+1d6+1, 1 str damage (DC 15). +4 weapon There is nothing in the rules against putting more than 1 of the +1d6 enhancements on a weapon. You can also do it without mixing opposing elements, though there is nothing in the rules against that either. Personally, because the DC is so low, I do think its weak, so Im not sure what you were getting at in your reply, it seems we are in agreement. Perhaps the +4 version should be permanent str damage? Wouldnt really matter much except against recurring villains or when its used against the pcs....ouch. Still DC 15, pretty much only fail front line guys on a 1. Could be powerful on a ranged weapon. Maybe +2d6 negative energy? Technik [/QUOTE]
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